
We might be pleasantly surprised ^^; Let's try and keep the hope alive...(optimistic) haha

Considering how much backlash there is in the Japanese community, I have high hopes something will be changed for the better!
you talked like you fully understand their design environment and constraintsDedicated theory crafters can blow the devs out of the water. The problem is the devs in every game are super stubborn and will never explain the real reason why they make certain changes. It probably stings really fierce when a player can show you how stupid you are so it's eaiser to just tell the player to stfu and deal with. Cause in the end there is little we can do.
Assuming the devs have the same info then they should be able to see why some melee or other classes are suffering and with feedback can fix it. Instead we get yoshi telling us DRG provide amazing group damage when we can eaisly prove otherwise. I want to know what his data is showing how great we are. Cause the only time I see DRG doing close to a SAM or others is when they get balance at like 80%+ uptime and the SAM isn't in that party.
After you watch games develop over the years you get a good idea of how devs work if not how they think. When you see them take a class that's ahead and drop it to the bottom or vise versa in the span of a month then you know bullshit is happening. Constraints only have meaning when you're doing new things. Constraints happen when making a dungeon, new monsters, dialogue for story, animation or adding new skills. You know hings that actually take a ton of time to work on cause they are creating something new.
Minor changes like potency numbers, buff timers, stat changes and the like are not constraints. Those are dials they tune up or down with little thought or effort. And misuse of those dials can change the power of a class from a god to a child on the dev's whims.

Unfortunately, its not always a Dev's decision that determines how a class (de)evolves over the course of a game's lifetime. There is always those above them calling the shots and more often than not the Dev's, regardless of whether or not they agree, will have to follow those orders. Without being there, its wrong to put the blame solely on them simply because they write the code.
It's like when gamer's blame the bugs in the game on the QA resource - more often than not, the QA found those bugs and those above them chose to ignore them.
I believe Melvin is referring to the work environment of the Dev Team as a whole. While the XIV team has done a great job at listening to consumer feed back and giving the players a lot of quality of life changes throughout this game's life time, there are a lot of factors that goes into the decision making on how to balance jobs and content, and it is more than just listening to the gripes of the players.
Just because you read the patch notes in correlation with how the community reacts, that doesn't give you a full understanding on how the Devs make their design choices. There are multiple teams at work to ensure that the content is in harmony with each other to the best of their ability.

I guess since the Devs are committed to making us a support role "A DPS Paradigm" will start to get buried in the forum. =/ end of an era, how sad.
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