I do this : http://ffxivrotations.com/r88
I do this : http://ffxivrotations.com/r88Thought so, it'd be really weird if that became the meta now.
Heavy Thrust > Battle Litany + Blood for Blood > Impulse Drive + Blood of the Dragon > Disembowel + Dragon Sight > Chaos Thrust > Spineshatter Dive > Wheeling Thrust > Life Surge > Fang and Claw + Geirskogul > True Thrust > Mirage Dive > Vorpal Thrust > Jump > Full Thrust > Mirage Dive > Fang and Claw > Wheeling Thrust > Repeat
Something like this instead maybe?
With the fifth combo I don't think its worth delaying it by 10sc either.
Rn it usually align correctly depending of your gcd.
Yeah 10 seconds can be a pain, but I think that the extra 150 pot is worth it in the end. I mean we wont really know for sure until all the math is broken down.
God I hate our SS. I have like 1600 at i310. In some ways it's sorta cool because unlike Monk, Samurai, or Ninja, Dragoon does not have an attack speed buff. But also, RIP our crit rate. Though at this early in gear progression, with a projected 0.01% per point we're gonna be between 12-13% no matter what
My opener is as follows (with potion)
Heavy thrust > BL + BotD > Impulse drive > Dragon sight* + B4B > Disembowel > Potion > Chaos Thrust > GSK > Wheeling > Jump > Fang > Mirage > True > Spine shatter > Vorpal > Life surge + diversion** > Full > DfD > Fang > Mirage > Wheeling.
*Dragon sight can be double weaved if the person you wanna target is 2nd in the party list, which they should be, on controller. It will fall off after the 2nd wheeling thrust at the end of the rotation and depending on skill speed should be back up just after full thrust later in the rotation.
** For lakshimi since I don't typically trust healers in solo tank parties to keep the prey alive
Without potion you can move GSK and everything afterwards forwards but delay the GSK a little bit so it gets the buff from the disembowel, it probably won't work though due to the length of the animation.
^
Pretty much what I'm doing too.
I am used to WoW where cooldowns last 45seconds and you pop cooldowns and start casting a 4sec cast at 3sec on pull timer. Weaving them seems better. I have not DPS'd in an mmo in a long time so I am looking forward to trying the proposed rotations and see what i like.
anyone have any macros for dragon sight? as soon as i use it, most people beat feet thinking its a mechanic.
This one works at targeting the nearest party member. I'm sure you can add a line that says /p "Dragon sight stay by me <t>" or something so they know to stick by you. In raids you'll probably want to set it to target a specific party member, but this works great for dungeons.
/micon "dragon sight"
/merror off
/tpc
/ac "dragon sight"
/ac "dragon sight"
/ac "dragon sight"
/ac "dragon sight"
/ac "dragon sight"
/ac "dragon sight"
/ac "dragon sight"
/ac "dragon sight"
/ac "dragon sight"
/ac "dragon sight"
/targetlastenemy
This is what I use. I have my party list sorted melee > physical ranged > magic ranged so it will prioritize a melee if there is one. I can also mouse over the tank in a pinch if necessary. It has the added benefit of not requiring me to change my active target. It's worked very well for me so far.I am used to WoW where cooldowns last 45seconds and you pop cooldowns and start casting a 4sec cast at 3sec on pull timer. Weaving them seems better. I have not DPS'd in an mmo in a long time so I am looking forward to trying the proposed rotations and see what i like.
anyone have any macros for dragon sight? as soon as i use it, most people beat feet thinking its a mechanic.
/micon "Dragon Sight"
/ac "Dragon Sight" <2>
/ac "Dragon Sight" <mo>
/ac "Dragon Sight" <t>
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