I like your maths and agree with the reasoning for why the 11 hit combo would be more convenient vs having Disembowel not buffing itself, HT not buffing itself, and losing out on buffed autos, but I think looking at a scenario with a skillspeed other than 2.4 will be a huge game changer.As far as the loop thing it means (as far as looking at purely gcds) that you have to start at ht and end at the last skill before the next ht, then divide by the number of skills. So, using your example with a 2.4 sec gcd and dot calculated separately:
HT-IDC4-TTT4-TTT4 = (180+690+290+830+290+830+290+350 dot) = 3750 potency over 13 gcds for an average of 288.4615 potency/gcd
HT-IDC44-TTT44 = (180+690+290+290+830+290+290+308 dot) = 3168 potency over 11 gcds for an average of 288 potency.
You also need to consider how well each rotation lines up with your oGCD buffs. For example, with the 11 hit combo, you can use Life surge on every second Full Thrust with only minimal activation delay. Additionally, the 13 hit combo actually takes 31.2 seconds to execute at 2.4 sec GCD, meaning you have 1.2 seconds of time where your disembowel falls off and 1.2 secs where heavy thrust falls off. Even if you're executing the gcd before the debuff falls off, that means that roughly 7.7% of your autos and possibly some of your oGCDS aren't being buffed by one or the other.
Without looking too deeply into how all of the oGCDs line up, I'd say that the 0.16% dps loss from the double finisher combo is worth it for the extra safety and the slight increase to AA damage.
Edit: Also to add, as GCDs get faster, the double TTT rotation actually pulls ahead a little further, so once you get to the point where gcds are lower than 2.31 secs (the point where the rotation takes 30 seconds or less) the double TTT might be the stronger option depending on latency.
If DRG has an option to create a 0 Sks build, a 2.5s GCD will have the 11 hit combo look like this:
HT-IDC44-TTT44 = (180+690+290+290+830+290+290+320.8 dot) = 3180.8 potency over 11 gcds for an average of 289.16 potency.
This would defeat even the 2.3 GCD rotation with 0 buff loss. And it would have the advantages of ~115 less TP/min consumption, less buttons pressed, and not having to sacrifice 500 points of Det/Crit/DHit for Sks to get there. That last one is probably the most important. Always have to keep in mind that more potency per global does not necessarily = dps increase, as that speed comes at an opportunity cost in other stats.
Last edited by HaelseMikiro; 06-04-2017 at 09:25 AM.
We've got some very informative new footage! Check it out here. Seems to confirm most of the things that the community was thinking about 4.0 DRG.
Hello, not usually one to post in the fourms but felt that everyone was missing something important in deciding if the 4 or 5 combos were better and that is the time you gain on BotD.
With the HT-IDC4-TTT4-TTT4 that is 13 gcds, at 2.4 thats 31.2 seconds to pull off or at 2.3 it's 29.9 seconds. but in it you are only going to get 30 seconds on your BotD as each hit only adds 10 seconds now. so if you are above 2.3 you will be losing BotD timer and hardly gaining any time if bellow.
The HT-IDC44-TTT44 on the other hand 11 gcds that even at 2.5 seconds is 27.5 seconds you gain 40 seconds on BotD so you will always be able to head for the max of 30 second before entering the new stance.
So when you don't have access to Nastrond maybe the 4 hit combo would be better as BotD is not spent on anything anymore, if you keep it stable it'll be fine. However once you do have Nastrond if you are only keeping BotD at 15 seconds or so cause you are breaking even on time with just 4 hit combos then you will lose at least 1 Nastrond. Just felt to me that while everyone is trying to work out the best potancy they have forgotten to think on the additinal effects and unless the 4 hit rotation gains you over 100+ potancy between the new Life of the Dragon phases for the lost Nastrond each time it is a loss. (I put 100+ as Nastrond is a 100 potancy over Geirskogul but can be used much faster and would require too much mathing out to see how much of a gain it really is for me right now)
Maybe all of that is wrong as I have only done some basic caculations in addition to what has already be stated here.
Well we finally got to see Life of the Dragon end. He changed scenes like twice the first times he used it I was about to punch my monitor.We've got some very informative new footage! Check it out here. Seems to confirm most of the things that the community was thinking about 4.0 DRG.
Oh.. my bad sorry. iam not a native english speaker.
Oh that note. What do you think about dropping BotD and the eye stacks because of fight downtimes. Are we basicly the new monks?
He will not be playing dragon, his melee partner will. Source: https://www.reddit.com/r/ffxiv/comme...lysis/dicaxf9/
No worries friend, I was just confused. I really think we will be able to keep our eyes from fight to fight. Not only does nothing reduce BOTD, we get the free 15 seconds after LOTD and the cooldown of BOTD is being reduced from 60 seconds to 30 seconds. I think we will almost always have BOTD up but I guess that all depends on how the content we are doing is laid out.
Last edited by Khel; 06-06-2017 at 09:24 PM.
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