Page 159 of 188 FirstFirst ... 59 109 149 157 158 159 160 161 169 ... LastLast
Results 1,581 to 1,590 of 1871
  1. #1581
    Player
    Umbrax's Avatar
    Join Date
    Sep 2014
    Posts
    48
    Character
    Umbra Zephyrius
    World
    Ragnarok
    Main Class
    Monk Lv 70
    While I love the idea of Jump being a mobility tool, it would be too much imo with the reduction of Elusive Jump CD to 60 seconds. Elusive Jump can be difficult to use effectively at first but then it becomes amazing (you need to turn the camera 180º while jumping in order to use it as a forward move, or at least that's how I do it).
    (0)

  2. #1582
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Yeah, I just tilt my analog stick down for a half second then use it. Problem is it's only 15y instead of Jump/Spineshatter which are 20. I hope one day we'll get a new *real* jump. Like High Jump/Super Jump from FFXI (though High Jump in XI was just a slightly weaker Jump but with Elusive Jump's hate shed property), and Super Jump just kept you in the air for 5 seconds while avoiding all damage/mechanics, would be overpowered for a DPS to have in XIV lol.
    (0)

  3. #1583
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Jonnycbad View Post
    Inb4 new meta is using Geirskogul at exactly 30s of Blood of the Dragon (not letting it tick down to 29!), so you have a full 30s of Life of the Dragon. This allows you to nail a 4th Nastrond right as the Life of the Dragon buff falls off at 0 seconds. This will probably hurt people with bad ping but bam there's your elite skill cap: trying to do a rotation that allows for 4 Nastronds. Reminds me of the double Full Thrust rotation under Blood for Blood from 2.4 rotation but that had a 2second margin for error before Heavy Thrust/BFB dropped. This would have a split second margin for error.
    That's just impossible unless there's some sort of glitch with the tick system or animation lock. If the LotD timer starts when you cast geirskogul, then by the time geirskogul animation finishes, when you can cast your first nastrond, the LotD timer would've dropped to 29.something at the very least. Even if the timer starts after your geirskogul animation finishes, there's still the microseconds taken for your command to execute nastrond reaches the server, which can never be zero. Even if it takes 1ms to do it, you'll run out of LotD timer 1ms before you can cast your fourth nastrond.

    Then again we have royal pentacles in a4s so yeah. I wouldn't bet on it though.
    (0)

  4. #1584
    Player
    KaiSunstrider's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Kai Sunstrider
    World
    Mateus
    Main Class
    Archer Lv 85
    Quote Originally Posted by Umbrax View Post
    now I have 28-29 seconds of Life of the Dragon. Nastrond right away, another one in second 18, and last one in second 8.

    Here you can see what I'm talking about, check the gauge bar.
    So the tooltip says that life of the dragon will return to blood of the dragon when its duration ends. Say you get LotD at 29 seconds; I assume wheeling thrust and FnC do not extend this duration. I dont know what will happen when the timer hits zero now, unless that is the time to rebuff BoTD. If the timer is indeed the LotD duration it doesnt seem intuitive as to what will happen when that timer hits zero. You would assume that BotD is gone as well, yet the tool tip eludes to reverting to normal BotD
    (0)

  5. #1585
    Player
    Khel's Avatar
    Join Date
    Jan 2017
    Posts
    149
    Character
    Khel Pyke
    World
    Ultros
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by KaiSunstrider View Post
    So the tooltip says that life of the dragon will return to blood of the dragon when its duration ends. Say you get LotD at 29 seconds; I assume wheeling thrust and FnC do not extend this duration. I dont know what will happen when the timer hits zero now, unless that is the time to rebuff BoTD. If the timer is indeed the LotD duration it doesnt seem intuitive as to what will happen when that timer hits zero. You would assume that BotD is gone as well, yet the tool tip eludes to reverting to normal BotD
    I have yet to see a video where LOTD ends. It either switches off to another scene or the player activates BOTD right when it is ending. On the one video the player says you are grated 15 seconds of BOTD when LOTD ends but he is using BOTD with 1 second left on LOTD in the video. Very curious, they may have changed and and not updated the tooltip
    (1)
    Last edited by Khel; 06-02-2017 at 08:47 AM.

  6. #1586
    Player
    Umbrax's Avatar
    Join Date
    Sep 2014
    Posts
    48
    Character
    Umbra Zephyrius
    World
    Ragnarok
    Main Class
    Monk Lv 70
    Yeah, what @Khel said pretty much, didn't see it "falling" off in any footage sadly as players were activating BotD instantly. In my opinion, at that point, you'll just need to BotD manually (it's 30 seconds CD now) as players were doing in the videos, but who knows :l
    (0)

  7. #1587
    Player
    Nathair's Avatar
    Join Date
    Mar 2015
    Posts
    51
    Character
    Saoghal Fuadan
    World
    Raiden
    Main Class
    Dark Knight Lv 100
    For some things, we'll have to wait these two weeks.
    Looks like the rotation didn't change much itself, but we might want to get GK in as soon as we can to have it ready when we can activate LotD, or close to. All in all, "looks" easy.
    (0)
    I gave up on expecting tank/healer balance after SB.

  8. #1588
    Player
    KaiSunstrider's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Kai Sunstrider
    World
    Mateus
    Main Class
    Archer Lv 85
    Quote Originally Posted by Nathair View Post
    For some things, we'll have to wait these two weeks.
    Looks like the rotation didn't change much itself, but we might want to get GK in as soon as we can to have it ready when we can activate LotD, or close to. All in all, "looks" easy.
    Certainly, now that FnC can follow a WT and vice versa, I'm sure it's going to throw a kink in things from time to time considering you won't always need to double up or even at all during LoTD unless the 5 combo rotation is an overall potency gain. I'm curious how it will all go to give a cyclic rotation of reapplication of HT (now a 30 sec buff) and CT dot.
    (0)

  9. #1589
    Player
    Shamox's Avatar
    Join Date
    Feb 2014
    Location
    Distinguished Ultimate Nova Star Dragon
    Posts
    338
    Character
    Eagle Master
    World
    Moogle
    Main Class
    Ninja Lv 70
    As always you're just gonna clip it.
    (0)

  10. #1590
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Hello, fellow goons.
    I have been wanting to log in for the whole day but couldn't because I haven't logged in 2 months or so. I wanted to log to say that I arrived at the same conclusion as Umbrax with the 3-4 Nastronds yesterday, while working around with the new tooltips. I suck at maths tho xP

    Also I've noted none of you hasn't weighted the possibility of our rotation becoming Ht-IDC4-TTT4-TTT4 with the 6 seconds increase for Heavy Thrust and the pruning of phlebotomize. Sure, 6 seconds + 1 gcd doesn't make 4 gcds, but doubling on TTT4 outweights the loss of phlebotomize and 5% disembowel.
    Our old combo potencies are 710 for Full Thrust combo and 1000 for Chaos (if fully ticking), now we have 830 potency in Full Thrust and 1040 for Chaos.
    We have lost phlebotomize, a total of 410 potency. And Full Thrust has been buffed to 180 from 170.
    Executing Ht-IDC4-TTT4-TTT4-Ht will amount for a total of 3920 potency and the current Ht-IDC4-Phleb-TTT4-IDC4 amounts for a total of 3690 (it's the same amount of gcds, just the last Chaos Thrust is not counting the DoT). With the respective damage buffs you will find out that we need to go the double full thrust rotation to outweight the loss of Phlebotomize. Also this would allow for Chaos Thrust to fully tick, I think I haven't really checked this.
    On top of this we get 3280 potency per minute-90s from our new ogcds plus buffed old ones in comparison to the HW 1466-1666 (this last number comes from whenever you can squeeze that forth/0.5 Geirskogul). I would say it's quite the improvement, we get more sustained damage, yay.

    The opener I arrived to, based on current opener and new skills and alignment, is as follows:
    HT-[BL+BotD]-Impulse Drive-[Dragon Sight(new party buff)+BfB]-Disembowel-[Potion]-Chaos Thrust-[Jump]-Wheeling Thrust-[Geirskogul+Mirage Dive (procs from Jump)]-True Thrust-[Spineshatter Dive]-Vorpal Thrust-[Life Surge+Mirage (procs from SSD)]-Full Thrust-[Dragonfire Dive or save for aoe]-Fang and Claw-TrueVorpalFull-Fang&claw
    As you can see it's basically the same with the inclusion of the Mirage Dives and Dragon Sight. The 2 mirages in the opener count as almost 2 of our old Geirskogul, with our buffed geirskogul that's a total of 420 extra potency we are including in our opener (Diversion much?). As for Dragon Sight it's placed so it reaches Full Thrust, buffing it "further" (with 5% disembowel and 15%bfb certainly amounts for around the same as before).

    With BotD before Impulse Drive makes it so after the first 4th hit we end up with 17.8s in our timer, and each combo we perform will increase that by 0.4 seconds. By the time we reach the 70-80s mark in which we enter Life of the Dragon we would have around 24s in our counter needing only 1 refresh to hit 30 seconds and go nuts with Nastrond. During the Nastrond dump we should get a last Jump that we will have to hold the mirage proc for after we run out of life to get an eye stack right after we end our burst.
    Also this phase ends at around 90s with battle litany being 180s cooldown, we are getting a really huge burst in damage for our second litany, provided mechanics allow for a hefty uptime. The odd ball will be Dragon Sight with its 120s cooldown it will be contributing heavily in our opener and in our 6 minutes opener which will be a Nastrond dump.

    I will edit more once I stop being all over the place and get my thoughts a bit more straight forward.
    Nonetheless, please tear this apart, I'm pretty excited on drg for 4.0 after losing hope with the last patches and participating in the figuring out of rotation and opener is a experience I didn't have for Heavensward.
    Have fun guys.

    PS: any tips on formatting and proper deliver of info would be appreciated, I'm bad at communicating.
    (0)
    Last edited by Erys; 06-02-2017 at 01:21 PM. Reason: character limit

Page 159 of 188 FirstFirst ... 59 109 149 157 158 159 160 161 169 ... LastLast