You also get Fang and Claw and Wheeling Thrust chaining off each other, adding 20 seconds instead of one of them adding 15. Sure seems like barring a big mistake BOTD will be up pretty much all the time you are in combat.If i remember correctly the jump animation lock was a pvp-leftover, that happened before i started playing lol. Hopefully with pvp-isolation we can get the animation lock removed from pve!.....it would certainly lead to far fewer shiny-puddle moments!!
Also the one thing i haven't seen talked about here is the removal of giersokgul's 10s BotD cost; which makes the buff far easier to maintain (if the tooltip is near-correct in its statement). Did anyone else notice this?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

