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  1. #1
    Player
    ErikTheRedXIII's Avatar
    Join Date
    Sep 2015
    Posts
    35
    Character
    Irja Atoel
    World
    Ultros
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Khel View Post
    I've only played the game for about 6 months and have been wondering this. Has it ever been officially stated why Jump returns you to your original position? Are they trying to limit mobility?
    If i remember correctly the jump animation lock was a pvp-leftover, that happened before i started playing lol. Hopefully with pvp-isolation we can get the animation lock removed from pve!.....it would certainly lead to far fewer shiny-puddle moments!!

    Also the one thing i haven't seen talked about here is the removal of giersokgul's 10s BotD cost; which makes the buff far easier to maintain (if the tooltip is near-correct in its statement). Did anyone else notice this?
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  2. #2
    Player
    Khel's Avatar
    Join Date
    Jan 2017
    Posts
    149
    Character
    Khel Pyke
    World
    Ultros
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by ErikTheRedXIII View Post
    If i remember correctly the jump animation lock was a pvp-leftover, that happened before i started playing lol. Hopefully with pvp-isolation we can get the animation lock removed from pve!.....it would certainly lead to far fewer shiny-puddle moments!!

    Also the one thing i haven't seen talked about here is the removal of giersokgul's 10s BotD cost; which makes the buff far easier to maintain (if the tooltip is near-correct in its statement). Did anyone else notice this?
    You also get Fang and Claw and Wheeling Thrust chaining off each other, adding 20 seconds instead of one of them adding 15. Sure seems like barring a big mistake BOTD will be up pretty much all the time you are in combat.
    (0)

  3. #3
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by ErikTheRedXIII View Post
    If i remember correctly the jump animation lock was a pvp-leftover, that happened before i started playing lol. Hopefully with pvp-isolation we can get the animation lock removed from pve!.....it would certainly lead to far fewer shiny-puddle moments!!

    Most DPS have an ability for mobility:
    MNK: Shoulder Tackle
    NIN: Shukuchi
    DRG: Spineshatter Dive, Dragonfire Dive


    Since DRG has 2, it makes no sense to give us a third one, especially because we ALSO have Elusive Jump. For balance purposes, Jump brings us back to the same location we started from. This is also how Jumps worked in FFXI, and also in old FF games, where Dragoons jump, hit the enemy, then bounce back to their position.
    (0)