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  1. #11
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Yes, I'm open to the argument that in actual fights against bosses, margins that small would be a liability. If you have to step away from the boss for a couple of seconds for a mechanic before reengaging - now your next HT (and possibly more) isn't covered by the previous HT.

    My only issue with that line of reasoning is you can't quantify it easily, it's a really touchy feely argument similar to casters saying "More sks gives more chance that I'll be able to slidecast out of a mechanic". It's a potential DPS increase, but can it be proven with math that it outweighs biasing your stats toward sks instead of, say, det? That's not so simple.

    Re: gearing, it's true we have a lot of sks on gear, especially sks that's bundled with gear with crit on it. Hypothetically, if it were favourable to lose sks, my hunch is we would do what the machinists do and opt for acc/det over crit/sks. I'm aware crit has a really good reputation among the community, but the reality is no stat is infallible. Would you take 9 crit, or 999 det? It's just a matter of the margins involved.

    Anyway, I hope people will try it and let me know what I'm missing. I highly doubt such a lynchpin of HW DRG theorycrafting would be subject to a simple oversight like that.
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    Last edited by Myon88; 03-22-2017 at 04:57 AM.