Ahhh the jump cheese. This was golden in A3S, the only problem is its mildly related to latency and the polsitional update system.Hey Guys,
is anyone of you guys using the way Jump works against knockbacks?
It happend to me a few times in a8s that I miss a 4th-positional because of the vortexer-knockback in p2 because I have to move to the wall, but I'm getting jump up shortly before the knockback and was wondering how hard the timing would be to dodge the knockback with jump. Anyone got experience with this and can give a few pointers before I start screwing with my static by trying it out (and failing)? xD
Cheers
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