Quote Originally Posted by ColdestHeaven View Post
It wasn't a typo, I figured that considering CT was gonna last much less than 30 seconds (I'm supposed to kill it before that after all) and the fourth combo isn't getting full damage, rushing directly into TTT was a better idea. Thank you for pointing that and confirming the CD bit.
Ah - but CT with the positional bonus needs to last for 3s in order to be a net gain over using FT instead (assuming CT is not currently flowing). CT without positional bonus loses 50 potency - the CT DoT bit is 35 potency per tick - +2 of those will put you over what you'd get from a TTT combo. For more efficient display, we'll assume no positional bonus on:

H>ID>TTT4>TTT4>[ded mob]
H>IDC4>TTT4>TTT4?

First:
100 + (180 + 220 + (150+200+360+200)x2x1.1)x1.15 = 2862.3
= 2862.3 in 11 GCDs

Second:
100 + (180 + 220 + (200+200+150+200+360+200)x1.1)x1.15 = 2217.15
DoT effector: 35x(5*2.4+1)x1.15/3 = 174.42
= 2391.57 in 9 GCDs
Assume we add +2 GCDs to this, we'd do ID>Dis for maximum potency
(180+220)x1.1x1.15 + 35x(2x2.4)x1.15/3 = 570.4
= 2961.97 in 11 GCDs

Overall more potency to use Chaos Thrust.

Mine in that image died in 8 GCDs, so if we truncate these two, we end up with:

First:
2862.3 - (200+360+200)x1.1x1.15 = 1900.9

Second:
2391.57 - 200x1.1x1.15 - 35x2.4x1.15/3 = 2106.37

Net gain in those first 8 GCDs, where you weave in oGCDs to kill the thing asap.