Page 91 of 188 FirstFirst ... 41 81 89 90 91 92 93 101 141 ... LastLast
Results 901 to 910 of 1871
  1. #901
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MiniTyra View Post
    If you're Stun Locking one, and putting mass slows on the other, they will come in at the same time. My Group Slows + Stun Locks one, and only throws 1 stun onto the other. This would make it so the single stun comes after the 2nd ability of Brawler (In case it's a tank buster or AOE Stack) and the 2nd one will come in 5 seconds later.
    Yea that was the problem, they were both still arriving at close to the same time. I'll make this suggestion and see if it helps. Thanks!
    (0)

  2. 03-26-2016 09:33 AM

  3. #902
    Player
    AlereRaeder's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    112
    Character
    Alere Raeder
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Jinzhu View Post
    Any tips for A7S?
    1. Hold your cooldowns(ie. B4B, IR, Surges, Pots, Jumps, Leg Sweep) for [Boss - Padlock - Hearts]. The faster you deal with those the faster you can get back to the boss to do more damage. I personally hold my self buffs for the Boss. oGCD like Jump and Legsweeps on Padlocks+Hearts.
    2. You'll get used to when he flies off, so instead of refreshing Chaos Thrust, you can Full Thrust instead for more potency.
    3. Zoomdoom(the move he casts before he flies off) will NOT affect you with Suppuration if you stand at max melee range.
    4. Pretty much Battle Litany on cooldown, it's isn't a mechanic heavy fight.
    5. When the boss flies up, he always takes his time so bursting down the Panzer/Sturm Doll adds won't speed the fight up; when you wait for him to come back from placing preys in cages. For higher dps try to line up your Geirskoguls with boss during Hearts, dolls(when possible).
    6. However, for the final phase of the fight you kinda want to deal with those dolls as quick as possible because multiple spawn during:
    • Fire cage( 2 small dolls, focus doll nearest to padlock )
    • Healer cage( 1 small doll and a delayed spawn big doll, which we Limit Break(1or2))
    (0)
    Last edited by AlereRaeder; 03-26-2016 at 07:06 PM.

  4. #903
    Player
    Risaka's Avatar
    Join Date
    Aug 2015
    Posts
    16
    Character
    Naka Risaka
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Any tips for a good DRG rotation?

    My DRG's i209 now (with Pike of the Sephirot) and I only cleared Seph EX SSS Dummy with 1 second left
    Stats are 1077 attack power, 623 crit, 429 det and 622 skillspeed (2.40s/gcd)...not sure if i'm doing the rotations right but I think I mess up most at times where BOTD comes off cooldown and I still have like more than 10 seconds of BOTD left or sometimes 20 seconds and not sure what to do with Geirskogul (I use them but sometimes at the wrong times I guess?)

    About how I got the pike...I main NIN and have been since Heavensward but I'd like to try out DRG because I feel that it is a bit similar to NIN =X (or is MNK more similar to NIN?)
    (0)

  5. #904
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    The first post outlines pretty much everything you need to know about cooldown management and how the rotation works.

    The important basics of what's there is also in this abbreviated visual guide I made a while back.

    The basic advice is:
    Keep everything not named Geirskogul on cooldown 100% of the time.
    Delay B4B casts until halfway through the gcd spin to get 9 gcds, rather than 8.
    Make sure you're using 3 Geirskoguls every minute. You get 5 4th hits every minute, so:
    -- 1st gsk between first and second 4th after a cast of BotD
    -- 2nd gsk between third and fifth 4th after a cast of BotD - more than 2 gcds prior to the fifth
    -- 3rd gsk after fifth, but before you hit the BotD - usually it goes 2nd>gsk+botd>3rd>4th (combo hits)

    If you think you're doing all of this and still coming up short, my advice is to record a run and judge yourself. Check cooldowns and see if any hang for extended periods and such.
    (0)

  6. #905
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by JackFross View Post
    The first post outlines pretty much everything you need to know about cooldown management and how the rotation works.

    The important basics of what's there is also in this abbreviated visual guide I made a while back.
    Is that opener better than the one at the first post?
    (0)

  7. #906
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by aleph_null View Post
    Is that opener better than the one at the first post?
    "Technically" - It wins by like 1 pps or less. I forget the exact numbers. The one without potion is definitely optimal when not using potions at all, unless you shift everything up a gcd (and be sure to PS>Leg after Disembowel so Leg Sweep gets the DE buff), but I prefer it the way it's written there, or, I guess

    HT>[IR>BL]>ID>[PS>B4B]>DE>[BotD>LegS]>CT>[Jump]>4th>[DFD]>PH>[SSD]>TT>[GSK]>VT>[LifeS]>FT>4th

    would also be nice.

    As I say to anyone who asks this, the only things you want to do in the opener is have every buff catch every ogcd skill (including gsk and both of the first two combo finishers), ideally have IR not overlap the Life Surge skill, and make sure that, when your buffs fall off, everything is on cooldown. As long as you did all this, your opener will be +/- 1% on the optimal in any circumstances.

    So, it really comes down to whatever is most comfortable for you, given these constraints.
    (0)
    Last edited by JackFross; 03-27-2016 at 08:49 PM.

  8. #907
    Player
    MiniTyra's Avatar
    Join Date
    Jan 2016
    Posts
    125
    Character
    Mini Tyra
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    I'm considering doing BL -> IR, BOTD -> BFB... Especially with the changes I now do regarding 2nd and 3rd applications of BFB, there's room to shift BFB by an additional GCD.
    (0)

  9. #908
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    What's the reasoning behind swapping BL and IR compared to the way I have it? o: Does that have IR extending a bit nicer? Or is it relating to the re-cast later on?
    (0)

  10. #909
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Hmm I see. Thanks. I asked because I couldn't seem to notice any difference compared to Dervy's opener. My DRG kept getting either 1-2% hp left on A6S SSS dummy or a really close clear, which could probably be attributed to getting lucky crits here and there.

    I just got my first A5S clear too, I got 1060-ish dps on the boss, which is kinda low. Still a lot of rooms for improvement, but at least I managed to stay up alive for the whole fight lol. Any tips to improve? (http://www.fflogs.com/reports/x7139qmZk4JQ8Tav)
    (0)

  11. #910
    Player
    MiniTyra's Avatar
    Join Date
    Jan 2016
    Posts
    125
    Character
    Mini Tyra
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by JackFross View Post
    What's the reasoning behind swapping BL and IR compared to the way I have it? o: Does that have IR extending a bit nicer? Or is it relating to the re-cast later on?
    IR -> BL, at least for me, even with 16ms, has a huge delay. I don't get why BL -> IR is smoother than IR -> BL.

    EDIT: My simulator does calculate, however, IR -> BL is 0.7DPS more, in a 3min encounter, than BL -> IR... So there's that.

    Quote Originally Posted by aleph_null View Post
    Hmm I see. Thanks. I asked because I couldn't seem to notice any difference compared to Dervy's opener. My DRG kept getting either 1-2% hp left on A6S SSS dummy or a really close clear, which could probably be attributed to getting lucky crits here and there.

    I just got my first A5S clear too, I got 1060-ish dps on the boss, which is kinda low. Still a lot of rooms for improvement, but at least I managed to stay up alive for the whole fight lol. Any tips to improve? (http://www.fflogs.com/reports/x7139qmZk4JQ8Tav)
    https://www.youtube.com/watch?v=yu8HE49fggo

    enjoy m8
    (1)
    Last edited by MiniTyra; 03-28-2016 at 01:05 AM.

Page 91 of 188 FirstFirst ... 41 81 89 90 91 92 93 101 141 ... LastLast