Quote Originally Posted by CookieMonsta View Post
Additionally, DRG is actually quite flexible when it comes to mechanics because they have one of the lowest penalty for dropping the self-buff, the loss of Blood of the Dragon is miniscule (likewise Heavy Thrust is a single GCD to reapply and Disembowel is a measly 2 GCDs) compared to Enochian/Astral/Greased III/Huton, this makes their DPS very consistent and resilient in fights like A3S + A4S (quarantine).
I would like to add that you also should never be losing Blood of the Dragon in either A3S or A4S until you flub your rotation quite severely (or get horribly screwed during adds phase A3S). It's not necessarily easy to maintain it through Quarantine (since you do need to do a few wonky things to do so, and you need to always assume you'll get every one of them) but it's by no means as difficult to maintain throughout that as Enochian is. Having not even played BLM in savage A4 yet, I can already tell that it would absolutely not be fun to play on legs 1 and 2, especially with the lasers during 2.

It is worthwhile to note that I think the dropoff from Enochian to no Enochian is pretty comparable to the dropoff from BotD to no BotD. The difference in rotational potency feels about the same, from when I did a dirty little parse of it the other day.

Quote Originally Posted by MiniTyra View Post
BLM is easier to play, but the hardest Job to maximise your DPS and play it the most efficiently. Your movement and positioning playing BLM is more important than any job in the game and you need to think about the Bosses mechanics ahead of time to ensure you have no downtime.
^ This is basically what I was trying to get at. The rotation is simple, if you get to turret. When you don't, though, moving improperly results in MASSIVE chunks of your DPS dropping off really quickly.