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  1. #601
    Player
    Krioni's Avatar
    Join Date
    Feb 2016
    Posts
    11
    Character
    Mar'yyat Kaijun
    World
    Hyperion
    Main Class
    Dragoon Lv 60
    170 + 170 + 710 + 650 + 400 = 2,100 (170 * 2 for HT and Phleb. 710 for TT combo, 650 for ID combo, 400 for the two 4th combo skills in the rotation).
    2100 + 2100 + 2100 + 400 = 6700 (Adding up 3 rotations, plus 400 for 4 GK's)
    6700 / 30 = 223.3333 (Total divided by the number of GCD's for the rough average potency per GCD).

    Notice, however, that B4B will roughly fall somewhere on the 4th combo out of the 6 in the rotation, if held for a moment, which will become important in a second, then should be back somewhere around 1 when it comes back off CD again. The problem here being that we get 2 GK's on the first B4B and only about 1 on the second. (Maybe 2 with the calculations in the main post in this thread). (continued in next post)
    (0)

  2. #602
    Player
    Krioni's Avatar
    Join Date
    Feb 2016
    Posts
    11
    Character
    Mar'yyat Kaijun
    World
    Hyperion
    Main Class
    Dragoon Lv 60
    So what if we modify this a little?
    Consider this:
    1 [B4B, botd, GK, 16] 2 [19]
    3 [22 ] 4 [GK, 15]
    5 [GK 8] 6 [Fit in one more GK before buff runs out, no 4th proc]

    We have not achieved necessarily MORE GK's, but we have rearranged how they are organized. We have three within close proximity to each other, then only one near BotD's activation. In addition, we purposefully consume the rest of the buff on the rotation before we will reactivate it.

    Why? Well, first, let's just look at the numbers really quick. Average as I did before, sans buffs:
    2100 + 2100 + 1900 + 400 = 6500 [Total potency, 200 less as one less 4th proc]
    6500 / 29 = 224.1379 [One less GCD though...higher potency per GCD! Whoa!] (Continued in hopefully last post)
    (0)

  3. #603
    Player
    Krioni's Avatar
    Join Date
    Feb 2016
    Posts
    11
    Character
    Mar'yyat Kaijun
    World
    Hyperion
    Main Class
    Dragoon Lv 60
    Okay, last post:

    In addition, it allows something neat. When B4B comes off CD somewhere before the 4th combo, we can actually activate it in such a manner as to fit in three gierskoguls. We can consume the fourth GK whenever, we don't need BotD anymore until we reactivate it in the 1st combo when it all starts over.

    I admit, I haven't done much math/theorycrafting around before, and I know my numbers aren't quite as perfect (I am assuming a 2.4s GCD, but I haven't made a perfectly timelined thing for you guys...yet). But am I missing something, or is this possible/an alternative?
    (0)

  4. #604
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Krioni, have you seen the b4b/gk graphic in the OP? Basically after the opener you can hold gk in a couple different spots to ensure 2 gk per b4b.

    Its got a rough estimate of time frames but no details about when exactly you should fire it off in the combo. With practice you kinda get the sense of when and where
    (0)

  5. #605
    Player
    Krioni's Avatar
    Join Date
    Feb 2016
    Posts
    11
    Character
    Mar'yyat Kaijun
    World
    Hyperion
    Main Class
    Dragoon Lv 60
    I did, and I saw dervy's video shortly after. I see that we can get 2 GK's in B4B now, but what about still dropping that 4'th proc there? I guess it doesn't matter incredibly (less than 1 potency average per GCD) but I didn't see that discussed there.

    Also, I'm sorry if I miss little things. I feel like I read up, get curious and post about something, and then get pointed to something I missed or another resource, haha. Just enjoy trying to squeeze the most out possible.
    (0)

  6. #606
    Player
    Ninjah2r's Avatar
    Join Date
    Jul 2015
    Posts
    104
    Character
    Wing Z'ero
    World
    Cerberus
    Main Class
    Dragoon Lv 60
    @JackFross,

    as promised here is the fflogs link. Not higher, but it's a start and some improvement. My previous PR was 1110 with foods, this is 1102 without food but with just pots.

    http://www.fflogs.com/reports/KWqjHk...pe=damage-done
    (0)

  7. #607
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Nice!

    Also, I did some really obnoxious math in that thread here, so you can grab some of that to use in your spreadsheet if you wanna, whiskey. Maybe check it first, though, it might not be *completely* accurate. And I did forget to include HT>RoT>IDC4>IDC4 as a viable rotation - I think it'd be higher pps than the HT>IDC4>IDC4 one, but with higher TP expenses.


    As far as the post about geirskoguls, I don't believe it's an alternative. As it stands currently, you re-cast BotD during combo 6, yeah, but if you hit gsk during combo 5, you miss your 4th hit and BotD comes back after the following FT, causing you to be delayed. It's important to note hat you'll have exactly 5 shots of 4th hits between casts of Blood without delaying the cooldown. Altogether, that's 15+5x15 = 15+75 = 90 seconds of time you can spend in BotD. If you hit 3 geirskoguls, you spent 30s, so it's just 60s that you get to play with. Your rotation between BotD casts is:

    H>ID*C4>P>TTT4>H>IDC4>P>TTT4>H>IDC4>P>TT*T4

    With the * being the general placement. You can shift the * before D at the start, but you'll always use the * at the same time at the end. If we count up those gcds, it's 25. Assuming a 2.4s gcd, we're spending 25*2.4s = 60s between casts of BotD. We have 60s to spend. If you burn out an extra 10s you literally will not have the time to shoot another one, because you'll be losing an additional 15s off your 60s allotted (since you have to use it at a certain point) and you need a buffer of at least 20s to be able to get two casts of Geirskogul without running out of Blood time. You never run into this situation. Counting by # of combo, your Blood times (with a 2.4 gcd, popping BotD after D to start) are something like:

    1 - 27
    2 - 20
    3 - 23
    4 - 26 (or 15)
    5 - 18

    You never have over 20s except after 3 or 4. At this point, you've only used 1 and would lose Blood rather early if you burned it out from here. Unless I'm misreading what you're suggesting, it seems like it wouldn't make any difference at all, especially considering we already get 2 gsk under every B4B aside from the one used in the opener.
    (0)
    Last edited by JackFross; 02-11-2016 at 06:27 PM.

  8. #608
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80

    The weapon though.
    (4)
    Last edited by HulveinBlitz; 02-11-2016 at 11:47 PM.

  9. #609
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by JackFross View Post
    Also, I did some really obnoxious math in that thread here, so you can grab some of that to use in your spreadsheet if you wanna, whiskey.
    I'll use these 5 AoE rotations:

    ( HT + RoT )
    HT + ( RoT * 9 )
    HT + RoT + ( DS * 8 )
    HT + ( IDC4 * 2 )
    HT + RoT + ( IDC4 * 2 )

    Until TP bleedout
    (0)
    Last edited by whiskeybravo; 02-12-2016 at 02:09 AM.

  10. #610
    Player
    MiniTyra's Avatar
    Join Date
    Jan 2016
    Posts
    125
    Character
    Mini Tyra
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Krioni View Post
    Why? Well, first, let's just look at the numbers really quick. Average as I did before, sans buffs:
    2100 + 2100 + 1900 + 400 = 6500 [Total potency, 200 less as one less 4th proc]
    6500 / 29 = 224.1379 [One less GCD though...higher potency per GCD! Whoa!] (Continued in hopefully last post)
    Firstly, you can go past the 1k character limit by editing your post. Make the full post, when you get the 1k character error, cut out everything except for the first line -> edit post -> paste everything else in, voila.

    Also, I don't get what you're saying, at all.

    Are you suggesting to triple weave? Oh god please don't tell me that's what you're planning. Also, from what I can see, you're going to be forced to push BoTD up by an additional combo. This then changes the dynamics of your PPS calculation per BoTD. Off the top of my head, It will instead, be 72.5s per BOTD, roughly. 600/72.5 = 8.27586 PPS. The normal way is 600/60 = 10 PPS for GKs. So it's a 1.8 PPS loss doing it your way, if I've read it correctly.

    Don't calculate stuff in Potency, but Potency per Second.

    Can you please make a picture or a diagram or make what you're trying to suggest more, clear? I mean, I can throw it into my models and simulations if you can tell me what you're actually doing a lot more clearly. And if you're going to triple-weave something, it's an instant potency loss.
    (0)

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