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  1. #591
    Player
    Ninjah2r's Avatar
    Join Date
    Jul 2015
    Posts
    104
    Character
    Wing Z'ero
    World
    Cerberus
    Main Class
    Dragoon Lv 60
    wanted to make 1 post but since se is against more than 1000 characters. here is 2/2

    :

    what about a1s XD? http://www.fflogs.com/reports/6qBZ81...pe=damage-done

    note: I'll try cleaving the first adds with GK/DFD and hope that they dont die where melee is standing lol. Also, I'll try to speedkill the adds just like in Thendiel's vid but never done that before, so I'll have to practice that.

    I'm doing good on faust tho lmao..
    (0)

  2. #592
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    You can use BotD again at the end of phase 1 in Thordan and still have it back for the Knights. In this way, you get 4 gsk in the opening phase while maintaining the higher dps brought by using Phlebotomize. C: Dropping Phleb in single-target is actually an overall dps loss, even with the gain of +1 gsk.

    I'm not a super good authority on A1S. I know the fight pretty well, but I do a lot of wonky things that aren't exactly optimal.

    There is something to be said for holding DFD for the first add spawn, rather than using it in the opener (I always forget to...). You'll get 3 hits of DFD in phase 1, 1 hit in Phase 2, 1 hit in Phase 3. If you use it in the opener, you get 2 hits in Phase 1, 1 hit in Phase 2, 1 hit in Phase 3. It comes down to B4B overlap, and I'm not totally qualified to calculate that. The first DFD in p1 gets B4B (and crit buffs) while the second one gets to hit an Alarum and the Oppressor which would be ~4.35-4.4x DFD. Holding it for the first Alarums is ~4.14-4.25x, since they have a ~25-30% buff on damage done to them. So if you're using it on Alarum+Opp for the second shot, it's better to use it on cooldown. And if you only get 1/2 of the Alarums from the first DFD (since you have to wait for the SMN or SCH to pick them up first), you lose a significant amount of dps, since then you have exactly what the second DFD is in the first case, just without the additional B4B one at the start.

    But uh, imo, there's two ways to handle Alarums.
    In this kill, I handled them in way 1:
    1. Pick up the add with ID the first time into Dis>CT on the Opp, before returning to finish the Alarum off.
    --- Second one comes up just after FT, so pick it up with 4th>HT>ID>gsk>[Dis+CT on Opp]>back to Alarum to finish.
    2. Grab the Alarum and murder it before the lasers come out with a series of quick hits incorporating off-gcd skills. Remember it has a ~1.3x bonus from damage on it, so saving a Jump or SSD from the opener to hit the Alarum isn't a significant loss of dps, since you'll still get the same amount in the ~90s phase.

    Those are the only real tips I have re: A1S, since I myself am not doing it optimally, and I don't really have any answers on how to do it better. It's hard, because most good players have done 0-jump kills, now, and those aren't really super helpful in terms of how to effectively do the fight, since they're all bumped up by Astrologians and short kill times, so it's hard to reason out which one did it the best compared to which one just got the luckiest crits.
    (0)
    Last edited by JackFross; 02-08-2016 at 05:50 AM.

  3. #593
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Umm.. Go Broncos !!!!
    (0)

  4. #594
    Player
    Ash_Smokespear's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Ash Smokespear
    World
    Cerberus
    Main Class
    Lancer Lv 80
    Just wanted to thank everyone again for all the interesting input on A3S the past few pages, didn't realise my question about BL and other cooldown timing would spawn this amount of back and forth we finally got our clear last night, better late than never! I did absolutely horrible, completely flubbing my rotation at various stages but dead is dead \o/
    (0)

  5. #595
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by Hakmatic View Post
    Umm.. Go Broncos !!!!
    Yo Hak, go check out the DRG AoE thread, you will chortle XD
    (0)

  6. #596
    Player
    Ninjah2r's Avatar
    Join Date
    Jul 2015
    Posts
    104
    Character
    Wing Z'ero
    World
    Cerberus
    Main Class
    Dragoon Lv 60
    @JackFross, alright thanks I'll try that again when I get back in ^_^
    (0)

  7. #597
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    It is. I was just trying to help. Should have given up after their first dismissal of my comments, but I'm a dumb. ;-;
    (0)

  8. #598
    Player
    Ninjah2r's Avatar
    Join Date
    Jul 2015
    Posts
    104
    Character
    Wing Z'ero
    World
    Cerberus
    Main Class
    Dragoon Lv 60
    Can someone give me a tl;dr of the other thread XD?
    (0)

  9. #599
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ninjah2r View Post
    Can someone give me a tl;dr of the other thread XD?
    I can't even.. But here goes:

    We need a thorough AOE section in the OP.

    Think I'll work on a spreadsheet/graph kinda thing.. If others approve maybe Thendiel will hop on and update it.
    (0)
    Last edited by whiskeybravo; 02-11-2016 at 04:52 AM.

  10. #600
    Player
    Krioni's Avatar
    Join Date
    Feb 2016
    Posts
    11
    Character
    Mar'yyat Kaijun
    World
    Hyperion
    Main Class
    Dragoon Lv 60
    So I had a quick observation in terms of raw potency calculation and when we should use GK for best optimization with blood for blood, etc.

    My calculation of a rough estimate for a current rotation would be something like this:
    1 [B4B, botd, GK, 16] 2 [19]
    3 [GK, 12] 4 [15]
    5 [18] 6 [GK, 11]
    1, 2, 3, 4, 5, 6 referring to the combos and the two "halves" of a sort to our rotation. Then, in brackets, I note whether BotD, GK, and/or B4B is triggered then. I did just some adding up of the raw potency (unbuffed) of the GCD's and the GK's during this period, assuming a fourth GK is thrown in before triggering BotD again, and got this:
    (Continued in next post)
    (0)

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