Living Liquid, off the top of my head is, what? 4.3m HP? Add Phase rips off 8% of his HP. The entire phase from the first set of Pistons until Living Liquid is targettable again lasts 92.5 seconds.


4300000 * 8% = 344000 Damage.

This is a timed phase. No matter how many buffs you use, no matter how many crits you get (you may get lucky), it's still, always, 344000 damage in 92.5 seconds which the raid must execute. Even if you complete the entire phase in 95 seconds, that's 7 seconds of you not doing anything, waiting for Living Liquid to spawn and that's 7 seconds being added to your eDPS. Yeah, maybe you can hit higher numbers and kill the adds faster and maybe your damage in proportion to everyone else in the raid is higher, as you're "eating" damage they could of inflicted, but it seems like such a waste.

Also, remember that most buffs are multiplicative. So if you have a Trick Attack, a Blood for Blood and a Potion, (Drac-Pot in raid is a 1.0945 multiplier), instead of receiving a combined raid buff of 1.1 + 1.3 + 1.0945 (1.4945) separately, using them all together yields 1.1 * 1.3 * 1.0945 = 1.565135 multiplier instead, It just so happens that directly after the add Phase, you get every single one of your buffs ready and available. Coupled with an IR and a BL, you're essentially redoing your opener. You could even delay your opener, using BotD on the cascade and generating more BOTD Timer, then using all the buffs on the ferrofluid, allowing you to get x2 BFB + POT + IR + BL GKs, if timed correctly.

Maybe it's because I'm coming from a progression mindset... Having all buffs being used together, multiplicatively, along with synchronised BLs + Fey w/e it's called just seems... Better?. That's my mindset of buff usage at least.