Quote Originally Posted by Erys View Post
BL-HT-Impuls-(B4B+IR)-Dis-(BotD+PS)-C-Jump-4-Geirskogul-Phleb-DFD-True-SSD-Vorp-(Leg+LS)-T4 and rotato.
It's not that bad per se, but maybe this logic will help you out a bit

(since he's already double-weaving I'll assume it's not an issue)

Precasting BL is OK, but for B4B, the best spot mathematically to put it is after Heavy Thrust, this catches ID through 2nd 4th. You're popping it later which means you're getting another buffed HT instead of ID, minor 10 potency difference, but that's the logic behind it anyways.

Your first 4th, you CT> Jump > 4th. I really try to hold Jump until after the 4th unless it procs Wheeling while I'm already at the rear after CT. The animation delay from jump will most likely cause you to miss the positional bonus on 4th hit.

So, it's not bad by any means really, just a few little things you could do to optimize if you so desire.