That's an interesting way to do it. Instead of unloading all your burst on the leg you split it with the doll, meaning it will go down way faster. I'll try to do it that way and see if it works better.
Yea I recall a quote from Sunny about that, maybe this one: http://forum.square-enix.com/ffxiv/t...=1#post3260578
There it is. I looked for it but couldn't find it. Yeah, so B4B is a 30% buff and Jump's CD is 30s, so you could hold it up to 9s for B4B and see a dps increase over using it on cooldown. I suppose you could even look at PS-Jump being 60s and say "well, that would be 18s to wait" but this all feels intuitively wrong to me, so I dunno. Especially because, all things equal, your 4th PS+Jump will always be under your 3rd B4B, but if you hold each one for B4B... The difference would be like:
200x1.15x1.1x1.5x1.3x[1.3]x3 = 1924.065 potency from PS Jump
versus
200x1.15x1.1x1.5x1.3x( [1.3]x2 + 2 ) = 2269.41 potency from PS Jump
over the usage of 3 Blood for Bloods.
I tried to do some math, came up with 18 seconds as well which isn't practical. I think 9 seconds would be the practical limit since at 10 sec you'd theoretically be able to get another jump in (or thereabouts, anyways)
I have to do Jagd Dolls as well. For start of third leg I usually have a HT and ID prepped off of Manipulator. I can usually finish CT combo then life surge a FT, (dolls have just popped as Im using FT) Spine shatter to doll, use 4th, HT, Gierk, CT combo 4th, FT combo 4th, feed. You will start to find the optimal rotation to get the dolls down. I usually do one CT combo and one FT combo with 2 OGCDs (Legsweep & SS) and 1 ID to prep when I get back to leg.On the 3rd leg for example, I do my full opener on the leg, stopping at Full Thrust (I think I could push the 4th too but I'm usually scared of a doll aggroing a healer and touching the Straf lol), then I tag it with Spinehatter and do HT > CT >4th > FT >4th (if applicable).
Here is the math on the dolls. They do ~24k dmg at 100% health and 12k dmg at 50% health, 4.8k dmg at 20% health, 2.4k dmg at 10% health... you can see the math there right? Try to keep health under 15%
Friends don't let friends Dragoon
the math is that they do damage equal to their HP number remaining
Hey Guys Arkane here,
Check out this video of A3 Savage (Solo Tank kill), It has a Dragoon off tanking the hands at the split.![]()
Here's to hoping one day SE will let Dragoons also be a tank class if we want lol.
https://www.youtube.com/watch?v=c8Z3iEIad_I
Nice job guys![]()
Inb4 "DRG too OP, high DPS and durability, pls Nerf"
Skull sunder xD I guess that's one way to do it, good job!
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.