You should be able to hit 1000 in the fight at i201 if you have the 200 or 205 spear, assuming you have MCH, NIN, or a second DRG in the party. You might fall short with MNK/BRD second-melee/ranged comp. I was hitting ~1060-1080 at i207-208 before I got my new spear, which has my best so far at 1125. I'm currently the highest DRG on the fight on fflogs who didn't have an AST feeding them cards.
These are all pretty good points of advice. Things I'd add to help out:
1. You should be getting 4 gsk, 3 Jumps, 2 SSD, 1 DFD, and 4 Leg Sweeps in phase 1 every time. I have 600 Skill Speed and manage just fine getting three full HT rotations + HT>ID>Dis before phase. The end gets a bit hectic with ogcd firing.
2. Zephirin - Don't pop cooldowns here. You'll waste time on your b4b and you don't need to burn him down that fast. I always just do HT>IDC>TTT>ID>Dis with Jump after CT and Leg Sweep after TT, with Mercy Stroke near the end if the group gets him low enough.
3. Paladins - Get IR+B4B up asap and try and pull off PS+Jump (with BotD) on whichever Paladin you start on before Divine Right. Be prepared and use SSD to cross to the other if they get Sword Oath. I have two different rotations I use in that phase, depending. It goes:
HT>ID>[IR+B4B]>Dis>[PS+BotD]>CT>[Jump]>4th>???
Mine has Sword - Ph>[SSD]>TT>[Leg]>VT>[Life+gsk]>FT>4th>HT>IDC
Other has it - [SSD]>ID>[Leg]>Dis>CT>[Life+gsk]>4th>HT>IDC
Both ways, your last CT should hit before you absolutely *need* to move assuming you have first blue mark, 4th hit if second, Phleb if third, ID before DFD if none. I use DFD to close the next gap to the opposite dude, regardless of shield, since it's more accurate and less irritating than Elusive. I Elusive for the *following* switch, if there is one, and SSD back to the other Knight after, if he's not dead yet.
*** I will add that I doubt it matters which you use in which position here between DFD/Elusive, since the next time you'll get DFD back either way is after Ultimate End; it'll come off-cd during the raid damage or before you'd even get to it in the combo you unload after, and the next time Elusive is useful is ~4-5 minutes later on, so there should be no issue getting it back before then either way.
4. Following that, you should have IR+B4B+BotD+PS+Jump all ready for the comet phase. I don't use Phleb or Chaos Thrust on the Comet Circles - I only use one CT combo when I get to the Meteor Circle. Usually, I'll try and kill two during b4b before getting to Meteor. I'm usually around 1070-1090 before Ultimate End.
5. You shouldn't miss any positionals during Spear of Light. If you do the rotation proper, you'll hit the 4th hit after your second CT with enough time to stack and hit Phleb before the spear goes out. You should be able to get TT>VT>FT after Spear before Gaze. Don't burn Blood here, save it for after Conviction, just in case you lose Blood. If you aren't in charge of Conviction towers, you can burn it out without worry, ofc. I usually burn it just before the Dragon's Rage knockback, and then re-use it when I'm back on the boss, since I help with Conviction.
6. Elusive Jump out if you have tether or dragoon jump. DFD should be up to jump back after. Hold it until after the marks appear; use it as soon as you have a free spot and know you aren't running. Don't burn Blood here - hold it for after the Mercy spread. I burn Blood out with a gsk when I run to spread for chains/ice/comets. If you have comet, SSD back as soon as your chain breaks (just be sure to be standing in a safe line for Mercy). If you have ice, SSD back as soon as the ice attack hits you. I usually run back, but holding SSD is probably more beneficial.
7. The rest of the fight from there is a dummy fight. Burn everything on CD and you should be doing pretty well.
For Battle Litany, I use mine:
1. On pull.
2. On the swap after Dragoon dives during double Paladins.
3. Right after the first Gaze in final phase.
4. Near the end, during the dummy phase, before Zephirin.
This is essentially on cooldown; I hold it a little bit for 2 and 3 so it doesn't overlap downtime, but 4 is popped immediately.
The most important advice for DPS on Thordan, though, is that the biggest DPS increase you can get is staying alive. If you die or cause the party to wipe because you ignored a mechanic to boost your own DPS, you're not gonna do well.

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