Quote Originally Posted by Hakmatic View Post
Idk about you man, but I love when I see big crits, I thrive on it actually. I for sure find it interesting, so if they puts off a poor impression to you, I'm not really sure what you are looking for in a dps.
I think it's funny that you phrase it that way, because you're not specifically saying it's the number itself that's interesting to you or an indicator of your skill. Big difference. People can buy runs till they have your gear, but they can't beat your FFLogs rank without being pretty good themselves.

Basically, there is no choice involved in it, so to me, it's just watching a computer program run, and specifically it's watching the RNG run. Slot machines don't excite me, either, for the same reason. What I value in a DPS player is a number of things like intellect, decision-making, risk-weighing, raid awareness, reaction speed, reliability. Not robotics. The simple mechanical portion of your role and gearing properly should be considered a bare minimum to serious raiding, ya? Whereas not just anyone can judge the right times to "stand in the fire", etc. Strategy game designer Sid Meier has often contended that a decent game is "a series of interesting choices". I'm inclined to agree. If there is no meaningful choice involved whatsoever, there is no problem to solve, so from a gameplay perspective it involves no skill and is therefore not interesting. To what extent interest can be generated by spectacle or for the celebration of fortune (or bemoaning of misfortune), I'd say the novelty of an extrinsic reward wears off pretty quickly and that's what a crit is, same as a flashing light saying "winner" while coins fall out. Besides, I used to play a crit sin in RO, so in this game... not so many crits (melee is love, melee is life).

To say that it "sounds dull and boring and like they don't give a shit about the damage they are doing", well, I consider watching the numbers to be dull and boring, missing the forest for the trees. The sound that crits make and knowing you made a dent in the HP bar is viscerally exciting for sure, and that does it for me. But attention is a limited resource and I try to spend it on actionable things that will make a difference; positioning, how soon to the next phase, oh no a lag spike wat do. To put it another way, when people recount tabletop game sessions, they tell you what the rolls created. Just listing the rolls devoid of a narrative makes people want to leave the room.

tl;dr It's not the size of the Lalafell in the fight, it's the size of the fight in the Lalafell.

Quote Originally Posted by RapBreon View Post
What I kind of meant was: Is one point of STR worth more to a MNK (for the above reason) than it is for a DRG. They may not scale better (to which being corrected on that point is also useful); it's just an impression I have. But at the same time I suspect the scaling is normalized - to a degree - by their difference in potencies. Or is it perfect?
At i210, MNK gets very very slightly more DPS out of 1 STR than DRG does, yes. MNKs also have less STR.