Quote Originally Posted by ReliaWylder View Post
The problem is that (depending on the skill speed difference) in many cases you cannot get an extra hit until 4 minutes of uninterrupted GCDs. -snip-
I believe I have understood perfectly what you have said. And I think you are mistaken on two primary counts.

Practicality is recognizing that there will be imperfect conditions and mistakes, not perfect conditions. So, the consideration is not "such and such DPS from an extra hit in this dummy puncher raid", it's "will I get this one super important hit in X GCDs after RNG 'befriends' me all the way to the other side of the arena".

That brings us to the other point naturally: It's not just the enrage timer you're racing; you're racing all the timers all the time! You don't need a full extra GCD to jam the last hit into a narrow window. Losing (for example) BotD at the last second due to things going slightly off is... well, maybe not catastrophic but it's not great.

So, the more your job relies on a tightly timed game of keep-up, and the more the fight tries to screw you over, the more practical skill speed is, however poor the stat is in perfect conditions (and yeah, it's pretty bad). DRG has it relatively good in that regard--certainly much better than ARR monk or BLM right now--and besides that our rotational potency is self-correcting, but we do get a soft benefit out of being able to save our primary mechanic. That's worth far more DPS than however much of a secondary you do or don't stack.

Selene gon deliver to ya.