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  1. #11
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by whiskeybravo View Post
    I wanted to move BotD up since I'm not using potion in opener, but that kinda messes with when it comes off CD after transition doesn't it? I only get 2 GK in first phase, but moving it up would allow for 3 as you've spelled out there.
    Well in second phase (before tonight, since I'll be doing something a bit different) I would usually:

    >Dis>CT>[IR]>HT>[PS+Leg]>VT>[Life+BotD]>FT>{try to cancel with:}[Jump]>{if failed:}[SSD]>4th>Phleb>[GSK]>ID>Dis>CT>4th>HT>TT>VT>FT>4th>{try to cheese second Wash Away with Jump}

    There's other stuff in there after the SSD, but I forget exactly with oGCDs are there and when I hit them; B4B comes back sometime there, but I hold it. I also use SSD in that following combo set if I missed the Jump cancel. Pretty sure there's a Leg Sweep, and I usually burn another GSK right before that last 4th hit sometime. If Jump fails to cancel, I Elusive back to mid and chase the hand at the middle to the edge with a CT combo + GSK3 as they re-stack, re-up BotD and you should be able to burn through 2-3 GSK before phase if you do it right, at least 2 of them on the stacked hands.

    In short, it makes it a bit awkward in that you skip a 4th hit, yeah, but it's a dps gain in the long run, since the runoff from the phase transition means you'll only get 2 GSK in that first minute if you DON'T do it that way, and +200 free potency I'm fairly sure is gonna be better than keeping the full rotation and having to Full Thrust *after* the knockback which just makes things a bit more awkward, in my experience (since I used to do it that way). Also note BotD will still be back up before your Jump hits, so it won't make too big a difference.
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    Last edited by JackFross; 09-22-2015 at 05:10 AM.