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  1. #141
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by whiskeybravo View Post
    Thanks, Hak. We got a new tank this week and that was his suggested strat but the other tank was used to this way so that's what we did. It makes more sense to force the clap instead of the fist, and if this tank sticks around next week he'll be on DRK instead and we'll have to do it that way regardless I think (they don't have a knockback cd?).
    DRK can use Plunge for nearly the same effect. Could be up for both if they do it right. Right now we've just had WAR OT Holmgang the first one, the second one we just go splat wherever.

    Now that we've got some room to mess around, I might bring up the forced mechanics next week because we've just been assuming they're random (no reason to believe otherwise haha).
    (0)

  2. 09-19-2015 01:49 PM

  3. #142
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Yeah forcing ✋ first then ✊ is the best imo.
    (0)

  4. #143
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Science™ has proven that skill matters more than gear.
    [Arm of the Father - Normal Mode with df]

    i200 - 1081 [Antiquated Brionac]
    i181 - 852 [Iwa Toshi-Kai]

    i195-ish drg I ran with the other day - 687 [Antiquated Brionac]
    i180-ish drg, same thing - 710 [Iwa Toshi-Kai]

    Science wins the day.
    (1)

  5. #144
    Player
    Shyngo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    173
    Character
    Shyngo Starr
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    Hey everyone =).

    Just wondering....according to Mr.Happy translation video, they found a way to fix mudra lag. I was wondering if this "fix" will be applied to all oGCD skills.....so we can make double-weaving our cds easier. I live on Brazil and im usually around 120 ping. I feel like i'm losing some BotD seconds due to lag(no i dont use macros). I've been training the advanced rotation of this topic and i'm currently on A3S(no attempts yet). I dont think i'm screwing up rotation-wise, but my BotD sometimes falls off due server lag.
    As a matter of opinion. Should i stack more SkS than 2.39? i'm currently on 2.4(2.39 with food) but will this small extra gap in SkS will help to compensate the lag?(Maybe 2.38 or 2.37). I also alredy use all of the network fixes.

    If anyone could share an opinion on this, that would really help me alot =).

    Thanks.
    (0)

  6. #145
    Player
    Shyngo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    173
    Character
    Shyngo Starr
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Thendiel View Post

    Alexander Floor 4 Savage

    There is currently some disagreement over which set is BiS. Below are three strong contenders:
    Dervy's "balanced" 604 SS set: http://ffxiv.ariyala.com/RLTG
    Aiurily's low-SS set: http://ffxiv.ariyala.com/RL7Z
    Jack's 650 SS set: http://ffxiv.ariyala.com/RL7Z
    Also another thing to note, Aiurily's set and Jack's set have the same link on them =)
    (0)

  7. #146
    Player
    Thendiel's Avatar
    Join Date
    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Shyngo View Post
    Also another thing to note, Aiurily's set and Jack's set have the same link on them =)
    Dangit. Thanks for pointing that out. Fixed.
    (0)

  8. #147
    Player
    Thendiel's Avatar
    Join Date
    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70
    For the record, here is what Dervy does in the opening minutes of A3S. I adopted his approach the other night and noticed a definite DPS improvement. He holds off on potion use until Equilibrium, though, which of course won't be necessary for every group (depending on gear, comfort level with that phase, etc.).

    https://www.youtube.com/watch?v=mOvEPTPVyYY
    (0)
    Last edited by Thendiel; 09-21-2015 at 12:02 PM.

  9. #148
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    I'll make a clip of my raid on tuesday, show you guys what I do.
    (3)

  10. #149
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hakmatic View Post
    Yeah forcing ✋ first then ✊ is the best imo.
    Nice hand symbols there lol. I filled in for another group that did the clap first, it went well, tried to take that strat back to my static, wiped once and they wanted to go back ._. Oh well, still making progress so I guess that's what matters most
    (0)

  11. #150
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    I'm of the opinion that either method works pretty well. It's all a matter of how comfortable your tanks are with the certain mechanics. Some tanks don't like the RNG inherent in hand > fist. I ran with a group yesterday who were just winging it - WAR Holmgangs, PLD Tempered Wills - PLD pulls his to the edge with TW and WAR stays mid until the mechanic is decided, then they adjust. Even after I suggested baiting hand, the PLD wanted to TW it and move accordingly, letting the WAR do RNG sliding and then he just pulls opposite. Worked well, cut out some of the RNG, saw it hand every time.

    The problem with baiting hand is that the timing and positioning on the high five is REALLY REALLY tight. It'll take a few tries to get it down. If your group already smoothly clears that part doing fist > fist, keep doing fist > fist. Clearing is more important than maximum dps. No one should argue that. You really don't want to set your static back a phase because you're worried about ideal strategies when the one you're doing is already working just fine. My static tried that back in T9 - they wanted to swap to 2 tanks when we made it to final phase to ease up on healing. We subsequently regressed back to Golem phase for the three attempts before they admitted we who said it was dumb were right and just swapped back to 1 tank.


    Also, man, Scholar is the most vital thing in A3S for me. The group I ran with had WHM/AST, my static is WHM/SCH. I felt the lack of Selene. Really really hard. The way I do first phase is:

    HT>[B4B]>ID>[IR]>Dis>[BotD]>CT>[Leg+PS]>4th>{stack for Protean Wave if FaC}[Jump]>Phleb>[DfD]{move to PW position}>TT>[SSD]>VT>[Life+GSK]>FT>4th
    HT>ID>Dis>[Leg]>CT>4th>[GSK]>Phleb>{Move to flank}TT>VT>[Jump]{dodge sluice puddle}>FT>4th>HT>ID>[GSK+Leg]>ID>ID> {phase}

    That only works with Selene. When I ran without Selene, my second Jump came a fraction of a second too late so I had to hold it for a GCD to not get killed by sluice puddles if one spawned under me. That said, I'm likely going to start ending it with ID>[GSK+Leg]>Dis and leading hands with CT, since I do consistently get that third ID before phase when running with my static.

    Basically, Selene is bae. I once said someone else was too slow because their second Jump wasn't coming back in time to use it just before puddles. Then I ran without Selene. Now I understand. I since apologized for being a jerk.


    Also, absolutely nothing in the world feels better than canceling the second Wash Away with Jump. I hit it once yesterday just as the knockback started; I didn't even move from beside the boss. Usually I jump the gun. It skips the animation but applies the damage as I get washed away.
    (0)
    Last edited by JackFross; 09-22-2015 at 01:05 AM.

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