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  1. #121
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by SunnyHirose View Post
    Oh, he has me beat there for sure (I know who I'm talking with), but that's not formal enough a proof to convince me

    It's impressive enough with a death, though.

    Next week I get to see what I do with i208 level strength. ((I'm looking forward to it!))
    I need to buy eso pants so I don't got 700 acc lol but being 208 for sure makes you feel strong
    (0)

  2. #122
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    You can filter the fights to the first 3m5 seconds if you want a snapshot of the everything pre add phase. Unless you can provide a parse of someone using doomspike in phase 1 since there's no one to compare to.

    RNG in add phase can also really kill your overall numbers as well especially when your group has way too much dps as it is in that phase. With bad tethers and magnets and high party dps you can have really bad uptime in that phase.
    (0)

  3. #123
    Player
    PheonixCain's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Pheonix Grimmie
    World
    Famfrit
    Main Class
    Dragoon Lv 70
    seriously, RIP DERVY, such a shame SE, such a shame...
    (0)

  4. #124
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Something interesting someone was throwing around the other day is the idea of dropping Phlebotomize from the rotation altogether. With a 2.4 or lower gcd, you could get 4 gsk per minute - the timing is really tight at 2.4, but doable. I just ran numbers on it and it's only ~3 pps loss (not completely accurate, but this is like less than a 2% drop just counting base rotation + GSK damage) assuming you maintain the 4 gsk per minute. The main benefit, though, is that your TP per GCD drops from 64 to 61, significantly curbing the spending of resources. This could be really useful to employ during periods of extended uptime where TP concerns are actually significant.

    It probably has no place in the CURRENT meta, but it might be something to keep our eyes on going forward. If someone could back me up on it being such a small loss to drop Phleb, that'd be cool. What I did seems sound. I used a formula Dervy gave me a while back and the solution to reverse engineer the 1.5s delay on Chaos Thrust to plug back in and calculate dot potency, so it might not be accurate in that regard.

    Or actually... might be worthwhile to employ this in the opening phase of A3s? Dropping Phleb instead of a 4th hit and then re-upping it once jigglebutt comes back as a hand? I'll have to think on that...


    ///EDIT: A2S. According to this, using HT>CT>CT is more pps than HT>CT>P>CT by a LONG shot. AND you can pick up 4 gsk per minute AND it's less TP consumption - I mean it's probably common sense. I dunno, I drive a gobwalker! But food for thought. Phlebotomize might be worthless in A2S.
    (1)
    Last edited by JackFross; 09-18-2015 at 02:36 PM.

  5. #125
    Player
    Greyfrost's Avatar
    Join Date
    Jul 2015
    Posts
    197
    Character
    Ichi Greyfrost
    World
    Tonberry
    Main Class
    Samurai Lv 70
    HT > CT > CT On A2S here we go!

    Oh wait... I'm the driver ;_;
    (0)

  6. #126
    Player
    Ilyanat's Avatar
    Join Date
    Jul 2015
    Posts
    21
    Character
    Ilyana Cantata
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by JackFross View Post
    I absolutely hate the delay that's inherent in turning around to use Elusive Jump; the only spot in current raids (that I've done so far) where I use it... I'm on 0.5 in A1S so I elusive back to it after my first B4B combo on the not-0.5, and I use it after blowing up my first gobtank in A2S to get back to the other tanks and hop in before Wave 7 so I can squeeze in as much damage as possible on the widow.
    The thing is, while I absolutely agree it's rather annoying having to position oneself for elusive, a useless skill is one that's never going to be used. For example, feint is pretty much useless as no one ever discusses using feint in many situations. Elusive is a free way to negate the effects of a knockback without having to sacrifice a cd or two that could have potentially contributed more dps. Rather than wait for a knockback to use DFD or Spineshatter, use them immediately and let elusive take care of that job. I don't think it's entirely infeasible if practiced a bit, and holding down the V key switches your camera to viewing behind you so you could just hold down V then spin the camera around until the boss is on screen and use that to aim your backflip. That's my opinion at least, if a skill can do damage it should be used as soon as it's available so that it can be used again when it comes off cd. An ability sitting there on the bar not being used once for the whole fight could maybe be utilized in some way, if it's not then it's useless.
    (0)

  7. #127
    Player
    RexMax's Avatar
    Join Date
    Sep 2015
    Posts
    5
    Character
    Rexus Maximus
    World
    Cerberus
    Main Class
    Dragoon Lv 60
    Hey im running this setup atm:
    http://ffxiv.ariyala.com/RMGI

    Was before I checked the guide, no more eso for me this week.

    Started raiding savage a week ago.

    I try to get the 590 SKS now for the rotation, currently at 535.

    I have the option to exchange my ilvl 200 bracelt for the 190 one, which puts me at
    571 SKS which makes me lose about 3 strength, 39 accuracy and 3 crit. Or stick with the ilvl200 bracelet and exchange my ilvl200 chest piece for the 190 one which gives me 589 sks and +17 crit in exchange for losing 7 strength and 86 accuracy. Which puts me at a total of 595 accuracy with bufffood.

    SO which one should I chose, or should i keep my current setup with the 535 sks.
    (0)

  8. #128
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by RexMax View Post
    SO which one should I chose, or should i keep my current setup with the 535 sks.
    To me it looks like you have 2 options really. Get eso head piece to drop acc and raise skill speed. And/or get eso ring and neck.

    There's not a huge difference if you want to wear 190 wrist for that skill speed until you get a few Gordian accessories or can afford to upgrade to another eso piece. Your left side is fine for A1 and A2. Head is a good buy, though, since it doesn't drop until a3..


    Also, I went from 605 skill speed to 681 (2.40 to 2.37 gcd).. It didn't do much for my damage except making it more difficult to double weave in the opener >.< Other than that it didn't mess up BotD timing or really give me any more leeway on the timer (sometimes it actually felt like I lost some time but it could've been due to other things)

    Quote Originally Posted by JackFross View Post
    Something interesting someone was throwing around the other day is the idea of dropping Phlebotomize from the rotation altogether. With a 2.4 or lower gcd, you could get 4 gsk per minute - the timing is really tight at 2.4, but doable. I just ran numbers on it and it's only ~3 pps loss (not completely accurate, but this is like less than a 2% drop just counting base rotation + GSK damage) assuming you maintain the 4 gsk per minute. The main benefit, though, is that your TP per GCD drops from 64 to 61, significantly curbing the spending of resources. This could be really useful to employ during periods of extended uptime where TP concerns are actually significant.
    I do that in dungeons to get what seems like an extra GK off, but haven't tried it anywhere else really. Driving in A2 so probably won't get a chance to try it anywhere else lol
    (0)
    Last edited by whiskeybravo; 09-18-2015 at 11:08 PM.

  9. #129
    Player
    Shyngo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    173
    Character
    Shyngo Starr
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by RexMax View Post
    SO which one should I chose, or should i keep my current setup with the 535 sks.
    you can also eat the Deep-fried Okeanis for an extra SkS boost, alongisde the helmet upgrade only. that would put you on 600 SkS, and since you started savage a week ago(i'm assuming you're still in A1), you will have enough acc for the fight too.
    (0)

  10. #130
    Player
    TheKingSlayer's Avatar
    Join Date
    Feb 2014
    Posts
    114
    Character
    Older King
    World
    Exodus
    Main Class
    Lancer Lv 70
    I've seen a lot of people talking about holding gap closers for the wash away on A3S. I've found the only one to save elusive on the pull for the second wash away (I normally backflip in at pulls). In the opener if you use SSD before DFD, SSD will be back up for the first wash away, leaving zero down time and extra opening burst. Also PS and Jump should be back up right as wash away is happening so use that first, get one GCD, then SSD.

    Apologies if this is already known.
    (0)
    Friends don't let friends Dragoon

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