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  1. #11
    Player
    Thendiel's Avatar
    Join Date
    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Kicero View Post
    I've noticed that with this patch's dragoon change, it is possible to do a 4th geirskogul in 1 BOTD. Problem is, you delay your BOTD refresh by about 10 seconds, so it is about 4 geirskoguls per 70 seconds. Another thing I've noticed is that you can't do 2 geirskoguls + B4B if you did 4 geirskoguls per 70 seconds. Is it worth doing 4 geirskoguls? You only have about 1 second to do a 4th attack, and that's if you are always attacking the boss. I did this small test with 2.39 GCD, or 634 skillspeed.
    Off the cuff, I think that landing extra Geirskoguls is the new meta now. Landing 4 Geirskoguls every 70 seconds (which I've previously described as 3.5 Geirskoguls per minute) gives us an extra 100 potency plus buffs every 60 seconds = 1.67 raw PPS. By contrast, landing an extra BFB-boosted Geirskogul every time we use BFB results in a bonus of 200 x 0.30 potency plus buffs every 80 seconds = 0.75 raw PPS. The extra GK output is significantly superior.

    On top of this, I personally have found that using two Geirskoguls per Blood for Blood is extremely contextual, and can only be executed on occasion in a raid setting. Usually my Geirskogul choices have more to do with adds and phase transitions than they do with the dummy-based abstraction of 2-GKs-per-BFB. (The 3.5-GKs-per-minute thing is contextual, too, but I believe that it ought to be fairly feasible at certain points in every current endgame fight, maybe with the exception of A10S.)

    In any case, I find that the timing of using 3.5 Geirskoguls per minute is pretty lenient and flexible in practice, especially at a Skill Speed of about 650. I'm enjoying the technique, and I'm subjectively finding that my dummy parses have improved a bit since I started using it. Furthermore, if things go south and I have to step away from my target, it's typically very easy to revert back to the usual approach of landing just 3 Geirskoguls per minute.

    That said, shooting for 3.5 GKs per minute means that any unexpected downtime at about the 38-second mark of a Blood of the Dragon cycle (between your 3rd and 4th Geirskoguls) could cause you to lose BotD prematurely. Additionally, this approach completely rules out the use of a Strength Potion before Chaos Thrust in the opener, thus forcing us to employ a slightly weaker opener. Finally, I should mention that I'm a bit biased, since I've been theorizing about this idea since Heavensward launched, and suddenly--viola!--I wake up to find that it is extremely viable, even comfortable, with none of the TP consumption disadvantages I was anticipating.

    Anyone have any thoughts? Criticisms? Modeling data?

    P.S. - I'll be watching the thread for people's BiS recommendations and thoughts, and will update the main post if there is a consensus. I'm hoping that random Diadem gear doesn't wind up BiS again, but it probably will.
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    Last edited by Thendiel; 01-25-2017 at 03:48 PM.