

Oh no the April Fool's icons are back lol
Yea, Mini correct this, if you assume IDC on each mob, the impulse drive and disembowel do not benefit from 10% piercing, only the following CT and 4th
0 Misses thus far on A7S, 685 accuracy. Need more rigorous testing.
Pretty weird that it would only be a 9 accuracy difference between A6S - A7S, but 20 between A5S -> A6S, and A7S -> A8S.

Six of one, half dozen of the other. More important is just getting to hit the darn things orz
٩( ʘᆺʘ )۶ Qiqirns never skip egg day!
what did you guys meld to the i230 slip gloves? I went with crit V and accuracy V but maybe I'll need to go 2x accuracy V. or should I save melding accuracy for other gear?
Ah yeah, you're right. I just saw what I did wrong with my own calculation.
Yeah, you're right. If a tick goes off, then it will be more potency. Either way, my point still stands. The balls should not live more than 4 GCDs with 2 people attacking it, or long enough for that last tick to hit.W hen you apply Chaos Thrust, there's a 1.265s delay before the DoT is registered on the mob. 1.135s later, your 4th hit should be going off, at which point it should be dead (or overkilled). That's 1.135/3 = 37.833% chance of a Tick going off in between the CT -> 4th window. So if you want to play with 42% chance odd of getting higher potency, that's your choice.

Random pointless thought: on some level, consider whether your caster is a BLM or a SMN. If BLM, they're stealing from you. If SMN, you're stealing from them. There's also the matter of overkill and Life Surge crits. I've gone mostly IDC out of habit more than anything, though; I like the relative consistency anyway.
Another pointless thought: I'd always thought of Phlebotomize as less TP-efficient than Thrust combo from a most unfortunate Paeon-less time progressing SCoB, but these days it's 427/90 = 4.74444444 vs. 1100 / 250 = 4.4 potency/TP.
(wait, so you guys get to be the bro-tastic Elezen and I get Ser Charijerk? Life's not fair!)
Last edited by SunnyHirose; 04-01-2016 at 08:53 AM.
I wouldn't say its pointless. It's something I've noticed as well, I'm supposed to be paired with a SMN, yet frequently I'm having to help the other side who're slow on their adds. MCH is obsessed with slowing/stunning the Betas, leaving me and the Nin to clean up the mess (as well as help the SMN on my own side). It might be worth me considering IDC4 because of the front loaded nature of the first two attacks compared to TT and VT. Either way, my group has a lot of practice to do.Random pointless thought: on some level, consider whether your caster is a BLM or a SMN. If BLM, they're stealing from you. If SMN, you're stealing from them. There's also the matter of overkill and Life Surge crits. I've gone mostly IDC out of habit more than anything, though; I like the relative consistency anyway.
(wait, so you guys get to be the bro-tastic Elezen and I get Ser Charijerk? Life's not fair!)
(Hey at least you aren't an old man!)
old man club

Is there a chance to get somewhere in the OP the accuracy caps of the new turns? I know some aren't entirely figured out, but the jap image I saw a while ago (the theorized accuracy caps calculated on previous turns) were overshooting it - or at least that's what it looked like, considering a few posts I saw here some days ago.

Someone on a certain discussion forum came up with those numbers through what amounts to guessing, then making a thread to publish them (maybe not wrong per se, but I feel that it was premature and irresponsible because what happened next is the only likely consequence). The image was based off those numbers, and they made their way back to the same certain discussion forum in that form. So they get cited to this day despite each of these threads having commenters pointing out that the numbers are both highly overestimated and that the theory is based on complete nonsense.
roddit pls
With materia on raid gear being a thing, I don't think it's awfully convenient to plan for multiple caps anymore. Considering it's not easy to even make a good set while using Vs to meld above 696 and below 705, I think 705 is probably our practical cap unless it turns out the A8 cap is much lower than that. Sadly, I'm not finding any reputable statements saying it is, and my raid group just ain't there yet (staffing issues!).
Last edited by SunnyHirose; 04-04-2016 at 03:23 AM.
٩( ʘᆺʘ )۶ Qiqirns never skip egg day!
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



