Page 36 of 183 FirstFirst ... 26 34 35 36 37 38 46 86 136 ... LastLast
Results 351 to 360 of 1926

Hybrid View

  1. #1
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    In optimal situations, with the SS that I have, Disembowel only has a like 1.5s window where it falls between Disembowel and Chaos Thrust, with every cast of Disembowel having Disembowel applied. Tested it in-game to confirm. Even with Disembowel down for the Disembowel cast itself, it only adds +1 additional pps loss, as per my calculations. There's a similar window of ~1.5s between CT dropping and re-applying which is a little shitty, as well, but the shorter rotation was a massive hit comparatively, so it made more sense to extend it.

    And yeah, we're progressing, but I'm still feeling pretty heavily like I'm carrying the other dps in my group. I've been averaging 1370-1410 without potions in p1+2 with drg/mnk/mch/smn dps, and I'm the only dps regularly over 1300, despite us all having equivalent gear. It's getting really frustrating, truth be told.
    (0)

  2. #2
    Player
    ReliaWylder's Avatar
    Join Date
    Aug 2015
    Posts
    16
    Character
    Relia Wylder
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    I think it might be possible with high skill speed sets only. Let me run some calculations, I'll get back to you. But the Disembowel dropping for a second can imply another DPS loss, since it means the BRD has, say, a 60% chance of losing out on the 10% increase every 30 seconds. Since Disembowel currently contributes about 90 dps to top tier BRDs, it would mean that if instead of 100% uptime we have 95% uptime then it's maybe 85 dps instead. 5 dps isn't a lot, but it's another small factor to consider.
    (0)

  3. #3
    Player
    ReliaWylder's Avatar
    Join Date
    Aug 2015
    Posts
    16
    Character
    Relia Wylder
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    Turns out skill speed doesn't change the impact of removing Phlebotomize one way or another significantly.

    Best 3 minute sequence I can come up with for no Phlebotomize is 1529 dps versus using Phlebotomize at 1549 dps. Subtract 5 from the Disembowel effect for BRD, and you're looking at losing 25 raid DPS in exchange for extra TP, I guess. But, TP is not really a problem in the current raid tier. There's so many breaks that if you use Invigorate at correct timings, you'll probably never run out of TP, even without a NIN.

    I suppose if you're TP starved for a significant amount of time then it's worth it, but by my estimation you'd probably have to be TP starved for at least 20 full seconds during the fight. I would say you just need better TP management then.

    This is, however, significantly better for AS2, due to the extra Geirskogul/min hitting multiple targets. If each Geirskogul hits just 2 targets, it's superior DPS on top of saving TP.

    Keep in mind that the reduction of 25 dps would make dps checks ever slightly harder.

    In conclusion, any raid that you can consistently hit 2 or more targets with Geirskogul would benefit from dropping Phlebotomize. Otherwise, TP management is probably the answer.
    (0)

  4. #4
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    That confirms something else I was gonna ask about. I had stopped using Phlebotomize during double hands in p2, since I was getting a full less gsk on double hands - 3 instead of 4 (iirc; would have to pay attention to exact amounts next time) and noticed my average dps hopping up by ~20. I stopped seeing 1350's (1370 became my lowest outside of massive fuckups) and saw more 1400's.
    (1)

  5. #5
    Player
    RexMax's Avatar
    Join Date
    Sep 2015
    Posts
    5
    Character
    Rexus Maximus
    World
    Cerberus
    Main Class
    Dragoon Lv 60
    Toughts on the new DRG weapon from Thordan Extreme ?

    According to this:
    https://www.reddit.com/r/ffxiv/comme...mining/cwur89c

    Halberd of the Heavens - 105 Strength , 110 Vitality , 97 crit, 65 determination (75 Damage, 2.88 Delay).

    + 1 WD, +4 Strength +5 Crit but -64 SKS compared to the 200 ESO one, which Im using atm.

    I'm not sure I can even reach the minimum SKS of 590 with this...
    (0)

  6. #6
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by RexMax View Post
    Toughts on the new DRG weapon from Thordan Extreme ?

    According to this:
    https://www.reddit.com/r/ffxiv/comme...mining/cwur89c

    Halberd of the Heavens - 105 Strength , 110 Vitality , 97 crit, 65 determination (75 Damage, 2.88 Delay).

    + 1 WD, +4 Strength +5 Crit +65 Det but -64 SKS compared to the 200 ESO one, which Im using atm.

    I'm not sure I can even reach the minimum SKS of 590 with this...
    It's pretty much a strict upgrade. Hitting the minimum is a tiny bit tricky, yeah, looking at what you have to work with. If you pick up the belt from Void Ark, you'll hit 601 sks with Thordan weapon and still see a significant overall gain in damage. That looks like it'd be the quickest fix, requiring the least amount of work.

    That said, the 590 isn't absolutely necessary to maintain the rotation, it just gives a lot more wiggle room than lower skill speeds do and give you less downtime on Heavy Thrust and Phlebotomize, which both start dropping at lower sks values.
    (0)

  7. #7
    Player
    zeth07's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Zeth Hiryu
    World
    Adamantoise
    Main Class
    Dragoon Lv 100
    Here are some random pieces of Mistbreak gear I've obtained if anyone was curious:

    Ignoring main stats since they're the same as other 210 gear,
    Belt: +37 ACC / +14 DET
    Legs: +37 ACC / +34 CRIT / +49 DET / +78 SKL SPD
    Earrings: +15 CRIT / +16 DET / +32 SKL SPD
    Bracelet: +14 SKL SPD

    I haven't been raiding Savage since my static fell apart almost a week or two after it came out, so I haven't had any options for upgrades until now.

    Now I just need to figure out how to incorporate them or not.
    (1)

  8. #8
    Player
    Yesui's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    48
    Character
    Yesui Malqir
    World
    Excalibur
    Main Class
    Dragoon Lv 60
    Has our BiS changed since void ark and diadem have been released?
    (0)

  9. #9
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    There is no such thing as bis anymore. Its all just luck.
    (5)

  10. #10
    Player
    zeth07's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Zeth Hiryu
    World
    Adamantoise
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Yesui View Post
    Has our BiS changed since void ark and diadem have been released?
    Going by some of the other Diadem gear I've seen people post (the not fake ones), the BiS gearset would be full Diadem I imagine since the stat combinations can be outrageous. At least if all the slots can have absurd totals relative to the slots themselves.

    Here is the person with the WHM pants that's been posted around:
    http://eu.finalfantasyxiv.com/lodest...acter/3112429/
    +54, +91, +43, +45. Now part of the argument against it is that they aren't all "useful" stats, but if DRG gear can get anywhere near those numbers in the melee stats then they would be amazing.

    The pants I got had 198 total stats, the WHM pants have 233. Savage pants have 157, and upgraded ESO have 160. So it would just be a matter of having the best possible combination of stats across all the slots that make up for whatever difference from Savage and upgraded ESO gear.

    (Un)fortunately the Diadem gear is random, so the grind to get a full set of insane stat Mistbreak gear would be tedious.
    (0)

Page 36 of 183 FirstFirst ... 26 34 35 36 37 38 46 86 136 ... LastLast