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  1. #1
    Player
    YiznoBergerFett's Avatar
    Join Date
    Jun 2017
    Posts
    20
    Character
    Yiz No
    World
    Goblin
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Soulforge View Post
    • Mirage Dive animation lock reduction
    • Dragon Sight 6 yalms -> 12 yalms
    • Sonic Thrust combo extends BotD by 10s
    • Initial BotD duration 20s, up from 15s
    • Elusive Jump cooldown 30 seconds

    I think there was a mention of small potency buffs (no specifics), but I can't find that at the moment.
    those go live tomorrow?

    they seem ok not sure how much it will change but its a step in the right direction
    (0)

  2. #2
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    That was from the Live Letter? Weird. The translation I saw from the question was simply that Dragoon's will be boosted in a way that is in line with their uniqueness and playstyle, or some claptrap like that.
    (1)

  3. #3
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jonnycbad View Post
    That was from the Live Letter? Weird. The translation I saw from the question was simply that Dragoon's will be boosted in a way that is in line with their uniqueness and playstyle, or some claptrap like that.
    I think during the actual live letter he went into more depth; on the nova crystalis twitter it has everything he said including the acknowledgement that LotD takes too long, and that they will give potency buffs. I think this means the potency buffs wont be all around, but focusing on the DRG abilities (Jumps, GSK, Nastrond).

    It is also on the front page of the reddit megathread.
    (1)

  4. #4
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Jonnycbad View Post
    That was from the Live Letter? Weird. The translation I saw from the question was simply that Dragoon's will be boosted in a way that is in line with their uniqueness and playstyle, or some claptrap like that.
    The JP version of that is slightly more fleshed out.

    Having looked at that question in the video, I didn't hear him say anything about potency. That's interpretation being added by others (even in Japan). It would be natural to expect it; I expect it. But not literally his words. One of the unofficial translations floating around seems to have misheard idō (movement) concerning Elusive Jump as iryoku (potency) as a separate point after Elusive Jump.
    (0)
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

  5. #5
    Player
    Vincent_Mateus's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    104
    Character
    Vincent Mateus
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    Fingers crossed, but I'm not expecting much. The elusive reduction doesn't make sense to me, and I use it more than most to move between adds or in and out of mechanics
    (0)

  6. #6
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Well 0 reason to take Diversion now, so that's cool. Also will help dodging Thunder III's in Deltascape 4.0.
    (0)

  7. #7
    Player
    Stormbad's Avatar
    Join Date
    Aug 2013
    Posts
    121
    Character
    Stormbad Worldfire
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Man, the design team must've REALLY went all in on the LOTD mechanic and justifying it as some core DRG playability benefit. The changes discussed in the live letter seems to concentrate on improving DRG for dungeons rather than raid. I still cling to hope come Tuesday, when the changes are live. Hopefully we'll be pleasantly surprised.
    (1)

  8. #8
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Stormbad View Post
    Man, the design team must've REALLY went all in on the LOTD mechanic and justifying it as some core DRG playability benefit. The changes discussed in the live letter seems to concentrate on improving DRG for dungeons rather than raid. I still cling to hope come Tuesday, when the changes are live. Hopefully we'll be pleasantly surprised.
    They wouldn't do that.... especially considering savage drops on the same day. If I were the Devs my immediate concern would be savage performance.
    (0)

  9. #9
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    I can't believe they actually ignored all those pleas regarding the Eye mechanic.

    But whatever.
    (0)

  10. #10
    Player
    Greyfrost's Avatar
    Join Date
    Jul 2015
    Posts
    197
    Character
    Ichi Greyfrost
    World
    Tonberry
    Main Class
    Samurai Lv 70
    All I can see is Lance mastery from 30 > 100 potency increase, but that still doesn't fix the tightness when we're entering phase changes, at most with BOTD buff we get around 45s if you reapply BOTD at the last second.
    (0)

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