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  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Susceptibility to mechanics (jobs affected more by mechanics deal slightly more solo damage, and vice versa
    DRG is arguably the job affected -most- by mechanics but we are one of the weakest DPS, even accounting for our support abilities like Dragon Sight, Battle Litany, and Disembowel. No other job has a fully depreciating resource. SCH and SMN lose Gauge but keep Aetherflow stacks, MCH depreciated best, but they keep ammo, MNK depreciated Greased Lightning but they keep Chakras. We lose both BoTD and Dragon Eyes
    (5)

  2. #2
    Player
    Leananshee's Avatar
    Join Date
    Dec 2013
    Posts
    26
    Character
    Leananshee Demonreach
    World
    Cerberus
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Jonnycbad View Post
    We lose both BoTD and Dragon Eyes
    This is my biggest gripe with it...it takes me long enough to build up the eyes in the first place...only to hit a mechanic (and there's plenty of them) where its a race against the clock, even at the full 30sec with the extra 15sec if you BotD ready to repop...with the 7sec or so it takes to get to WT/FC Even with a perfect rotation, its tough (i'm by no means great at the rotation).

    I'm finding I miss the old rotations more often than not, it's a shame that i'm struggling to like the job as much as before :/ If we could keep the eyes, then I think that would be a big boon for us.
    (0)

  3. #3
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Leananshee View Post
    This is my biggest gripe with it...it takes me long enough to build up the eyes in the first place...only to hit a mechanic (and there's plenty of them) where its a race against the clock, even at the full 30sec with the extra 15sec if you BotD ready to repop...with the 7sec or so it takes to get to WT/FC Even with a perfect rotation, its tough (i'm by no means great at the rotation).

    I'm finding I miss the old rotations more often than not, it's a shame that i'm struggling to like the job as much as before :/ If we could keep the eyes, then I think that would be a big boon for us.
    The old rotations had what our SB lacks: the ability to adapt and not lose out. Nastrond is supposed to be our nuke (lol) yet we're punished it we wiggle too much out of a tight zone. In HW, you could dump BoTD early if needed as there was usually enough room to recover.
    (1)

  4. #4
    Player
    Leananshee's Avatar
    Join Date
    Dec 2013
    Posts
    26
    Character
    Leananshee Demonreach
    World
    Cerberus
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Frowny View Post
    The old rotations had what our SB lacks: the ability to adapt and not lose out.
    Yes, so much this T_T We lose so much, more so if its our fault for missing an attack before having to pull away or thinking we've got enough time to do it and fail anyway. Starting our rotation/eye built from scratch is painful to do and we have to do it often, even if we know we did really good, there are too many opportunities to slip. It's annoying!
    (1)

  5. #5
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Leananshee View Post
    Yes, so much this T_T We lose so much, more so if its our fault for missing an attack before having to pull away or thinking we've got enough time to do it and fail anyway. Starting our rotation/eye built from scratch is painful to do and we have to do it often, even if we know we did really good, there are too many opportunities to slip. It's annoying!
    Pretty much. In HW I can't count how many times we'd have to tweak but, if you were smart, it'd be ok. Yet in SB if we dare deviate we lose out on our already piss-poor dps (no, despite what Yoshi says NIN brings more yet can do more).
    (0)

  6. #6
    Player
    Levi-Heichou's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1
    Character
    Leo Regulus
    World
    Leviathan
    Main Class
    Lancer Lv 70
    I feel like I got too used to Dervy and a definitive rotation so many floating around dunno what to use now
    (0)

  7. #7
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Why is GSK so late in that rotation? LotD will take quite a bit longer to obtain and based on the fights we currently have that's not a good thing....
    (0)

  8. #8
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Even a fairly naïve interpretation of potency should indicate that Geirskogul has higher PPS than any other damager mini-system and should therefore go first (220/35 from itself + (320*2)/(4 eyes at 3 eyes per minute -> 80s) => 14.29 pps assuming a mere two Nastronds in LotD which you can probably beat vs. (250*1.3+200)/30 = 14.17 for Jump, the next highest).
    (0)
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

  9. #9
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Are you guys alternating FT and CT combos at 70? I find that at 1500 sks, I do HT, CT combo, then FT combo and theres like 14 sec left on CT and 12 sec left on disembowel. Do you clip these by 7-8 sec or let them both drop off for about 6 seconds and do a second FT rotation?
    (0)

  10. #10
    Player
    TheKingSlayer's Avatar
    Join Date
    Feb 2014
    Posts
    114
    Character
    Older King
    World
    Exodus
    Main Class
    Lancer Lv 70
    Did some testing last night with an AST and I found a small way to make big changes is getting Spear cards. For those who never play healer and dont know what cards look like (other than balance), Spear is a CD reduction card. Spear reduces our recast timers for jumps, b4b, dragon sight, etc, by 20% (30% if they royal roaded). Since we are waiting on our Jumps for LoTD anyway, this helps us get our Nastrond significantly quicker. Getting a Spear on pull I was able to get my LotD and Nastrond up in just over 50 secs compared to the normal 80 secs.

    The downfalls I see are 1) if you get them mid fight, it may throw off alignment of other oGCDs, 2) an AST probably wont Royal Road your Spear (increasing potency) 3) and most AST will burn a Spear for a Balance to give to the SAM.
    (0)
    Friends don't let friends Dragoon

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