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  1. #1
    Player
    KaiSunstrider's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Kai Sunstrider
    World
    Mateus
    Main Class
    Archer Lv 85
    Quote Originally Posted by Umbrax View Post
    now I have 28-29 seconds of Life of the Dragon. Nastrond right away, another one in second 18, and last one in second 8.

    Here you can see what I'm talking about, check the gauge bar.
    So the tooltip says that life of the dragon will return to blood of the dragon when its duration ends. Say you get LotD at 29 seconds; I assume wheeling thrust and FnC do not extend this duration. I dont know what will happen when the timer hits zero now, unless that is the time to rebuff BoTD. If the timer is indeed the LotD duration it doesnt seem intuitive as to what will happen when that timer hits zero. You would assume that BotD is gone as well, yet the tool tip eludes to reverting to normal BotD
    (0)

  2. #2
    Player
    Khel's Avatar
    Join Date
    Jan 2017
    Posts
    149
    Character
    Khel Pyke
    World
    Ultros
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by KaiSunstrider View Post
    So the tooltip says that life of the dragon will return to blood of the dragon when its duration ends. Say you get LotD at 29 seconds; I assume wheeling thrust and FnC do not extend this duration. I dont know what will happen when the timer hits zero now, unless that is the time to rebuff BoTD. If the timer is indeed the LotD duration it doesnt seem intuitive as to what will happen when that timer hits zero. You would assume that BotD is gone as well, yet the tool tip eludes to reverting to normal BotD
    I have yet to see a video where LOTD ends. It either switches off to another scene or the player activates BOTD right when it is ending. On the one video the player says you are grated 15 seconds of BOTD when LOTD ends but he is using BOTD with 1 second left on LOTD in the video. Very curious, they may have changed and and not updated the tooltip
    (1)
    Last edited by Khel; 06-02-2017 at 08:47 AM.

  3. #3
    Player
    Khel's Avatar
    Join Date
    Jan 2017
    Posts
    149
    Character
    Khel Pyke
    World
    Ultros
    Main Class
    Dragoon Lv 70
    I've only played the game for about 6 months and have been wondering this. Has it ever been officially stated why Jump returns you to your original position? Are they trying to limit mobility?
    (0)

  4. #4
    Player
    ErikTheRedXIII's Avatar
    Join Date
    Sep 2015
    Posts
    35
    Character
    Irja Atoel
    World
    Ultros
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Khel View Post
    I've only played the game for about 6 months and have been wondering this. Has it ever been officially stated why Jump returns you to your original position? Are they trying to limit mobility?
    If i remember correctly the jump animation lock was a pvp-leftover, that happened before i started playing lol. Hopefully with pvp-isolation we can get the animation lock removed from pve!.....it would certainly lead to far fewer shiny-puddle moments!!

    Also the one thing i haven't seen talked about here is the removal of giersokgul's 10s BotD cost; which makes the buff far easier to maintain (if the tooltip is near-correct in its statement). Did anyone else notice this?
    (0)

  5. #5
    Player
    Khel's Avatar
    Join Date
    Jan 2017
    Posts
    149
    Character
    Khel Pyke
    World
    Ultros
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by ErikTheRedXIII View Post
    If i remember correctly the jump animation lock was a pvp-leftover, that happened before i started playing lol. Hopefully with pvp-isolation we can get the animation lock removed from pve!.....it would certainly lead to far fewer shiny-puddle moments!!

    Also the one thing i haven't seen talked about here is the removal of giersokgul's 10s BotD cost; which makes the buff far easier to maintain (if the tooltip is near-correct in its statement). Did anyone else notice this?
    You also get Fang and Claw and Wheeling Thrust chaining off each other, adding 20 seconds instead of one of them adding 15. Sure seems like barring a big mistake BOTD will be up pretty much all the time you are in combat.
    (0)

  6. #6
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by ErikTheRedXIII View Post
    If i remember correctly the jump animation lock was a pvp-leftover, that happened before i started playing lol. Hopefully with pvp-isolation we can get the animation lock removed from pve!.....it would certainly lead to far fewer shiny-puddle moments!!

    Most DPS have an ability for mobility:
    MNK: Shoulder Tackle
    NIN: Shukuchi
    DRG: Spineshatter Dive, Dragonfire Dive


    Since DRG has 2, it makes no sense to give us a third one, especially because we ALSO have Elusive Jump. For balance purposes, Jump brings us back to the same location we started from. This is also how Jumps worked in FFXI, and also in old FF games, where Dragoons jump, hit the enemy, then bounce back to their position.
    (0)

  7. #7
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Inb4 new meta is using Geirskogul at exactly 30s of Blood of the Dragon (not letting it tick down to 29!), so you have a full 30s of Life of the Dragon. This allows you to nail a 4th Nastrond right as the Life of the Dragon buff falls off at 0 seconds. This will probably hurt people with bad ping but bam there's your elite skill cap: trying to do a rotation that allows for 4 Nastronds. Reminds me of the double Full Thrust rotation under Blood for Blood from 2.4 rotation but that had a 2second margin for error before Heavy Thrust/BFB dropped. This would have a split second margin for error.
    (0)

  8. #8
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Jonnycbad View Post
    Inb4 new meta is using Geirskogul at exactly 30s of Blood of the Dragon (not letting it tick down to 29!), so you have a full 30s of Life of the Dragon. This allows you to nail a 4th Nastrond right as the Life of the Dragon buff falls off at 0 seconds. This will probably hurt people with bad ping but bam there's your elite skill cap: trying to do a rotation that allows for 4 Nastronds. Reminds me of the double Full Thrust rotation under Blood for Blood from 2.4 rotation but that had a 2second margin for error before Heavy Thrust/BFB dropped. This would have a split second margin for error.
    I highly doubt anyone will be able to execute that.

    Quote Originally Posted by Jonnycbad View Post
    Since DRG has 2, it makes no sense to give us a third one[/URL]
    And both of these are used whenever they come off cooldown most of the time, saving them is dps loss in most cases. Also you forget Elusive Jump, the true DRG's mobility skill.
    (0)
    Last edited by mosaicex; 06-02-2017 at 02:32 AM.

  9. #9
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Jonnycbad View Post
    Inb4 new meta is using Geirskogul at exactly 30s of Blood of the Dragon (not letting it tick down to 29!), so you have a full 30s of Life of the Dragon. This allows you to nail a 4th Nastrond right as the Life of the Dragon buff falls off at 0 seconds. This will probably hurt people with bad ping but bam there's your elite skill cap: trying to do a rotation that allows for 4 Nastronds. Reminds me of the double Full Thrust rotation under Blood for Blood from 2.4 rotation but that had a 2second margin for error before Heavy Thrust/BFB dropped. This would have a split second margin for error.
    That's just impossible unless there's some sort of glitch with the tick system or animation lock. If the LotD timer starts when you cast geirskogul, then by the time geirskogul animation finishes, when you can cast your first nastrond, the LotD timer would've dropped to 29.something at the very least. Even if the timer starts after your geirskogul animation finishes, there's still the microseconds taken for your command to execute nastrond reaches the server, which can never be zero. Even if it takes 1ms to do it, you'll run out of LotD timer 1ms before you can cast your fourth nastrond.

    Then again we have royal pentacles in a4s so yeah. I wouldn't bet on it though.
    (0)

  10. #10
    Player
    Umbrax's Avatar
    Join Date
    Sep 2014
    Posts
    48
    Character
    Umbra Zephyrius
    World
    Ragnarok
    Main Class
    Monk Lv 70
    While I love the idea of Jump being a mobility tool, it would be too much imo with the reduction of Elusive Jump CD to 60 seconds. Elusive Jump can be difficult to use effectively at first but then it becomes amazing (you need to turn the camera 180º while jumping in order to use it as a forward move, or at least that's how I do it).
    (0)

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