lol is there something going on with DRG now?
i just check fflogs and DRG is at the bottom of dps now, i remember last month we are somewhere in mid, did something happened?
lol is there something going on with DRG now?
i just check fflogs and DRG is at the bottom of dps now, i remember last month we are somewhere in mid, did something happened?
Gear nerf is strong for DRG, more people are reaching BiS and nins BiS is extremely good while DRG got shafted. Though there's also a difference in skill ceiling as can be seen where DRG has a higher one, at 75th % Nin is ahead, 80th they're equal and after that DRG is ahead.
May I ask what is the BiS for going into A12S (counting you have everything before A12S, including the Augmented shire weapon), I'm having difficulty getting the skillspeed needed to get to 590 at least even with the alexandrian earrings equipped. Any help of what would be BiS going into A12s?
Thanks, appreciated.
Have you tried melding Skill Speed to meet the cap? And maybe temporarily replace Shire pants with Alex pants (that one gives a lot of skill speed).May I ask what is the BiS for going into A12S (counting you have everything before A12S, including the Augmented shire weapon), I'm having difficulty getting the skillspeed needed to get to 590 at least even with the alexandrian earrings equipped. Any help of what would be BiS going into A12s?
Thanks, appreciated.

I did that fight with <500 SS for a couple weeks. Wasn't great, but the DPS checks are not that strict anyway. Honestly wouldn't bother unless you are finding it impossible to manage. The fight has so many downtimes that SS there is mainly about difficulty, not theoretical gains.
I have a question. If I use any of the jumps immediately after disembowel will they be effected by disembowel or should I wait until after chaos thrust?
Disembowel is not already on the target.


AFAIK the effect is only active when the icon shows up on the boss which is after the animation finishes for disembowel.


I have a few questions..
Question 1)
H -> [BL+BFB] -> ID -> [IR+BOTD] -> DI -> [DRAC-POT] -> CT -> [PS+ LEGS] -> 4TH -> Fracture-> [JUMP] -> P -> [SSD] -> TT -> [DFD] -> VP -> [LIFES + GK] -> FT -> 4TH -> Repeat
If this is my rotation, do i always use every skill in this order? Skills like Jump usually will be up before i get to it if follow this rotation in order. So should i hold them until i get to them?(Im referring to the second or third time i go through this rotation when the cooldowns are refreshing mid rotation) I have been attempting to always follow this order and avoid breaking it but i feel like maybe that is holding back my dps when i do not press the oGCD skills.
Question 2) Is fracture worth wasting my TP and my GCD? I believe i heard that it provides very little dps and at the cost of more TP than it is worth to some people.
Question 3) Should i AoE in dungeons if i have more than 2 monsters(Obviously not going to AoE 2 or less - because math) and if so, how should i do it? I generally do this: H -> [BL+BFB] -> [IR+BOTD+GK+DFD] And spam ring of thorns until everything is dead, unless the monsters are in a pretty straight line and then i spam the other aoe.
1) Take Fracture off of your hotbar. Otherwise your opener is okay.
2) There is a myriad reasons to NOT use Fracture on DRG. It was bad at level 50 - it is terrible at level 60. Between those reasons is the massive TP cost and the fact DRG's rotation is tight as it is - tossing fracture inbetween WILL mess up your BOTD timing and general ogcd/cooldown management.
3) I generally AOE only if there's 4 mobs. 3 or less it's still a gain if you can spam Doom Spike, but I don't normally do it because that's when pulls are ending and it's good to save some TP. Rule of thumb: Never weave enough ogcds that it makes your GCD hang. For AOE, I do BL > H > IR+B4B > RoT > DfD > DS > Botd + PowerS > DS > Jump > DS > Geirs > DS till sub 500 TP while weaving the other ogcds, then more DS till sub 500 TP again.
Reason I do this is to take advantage of the botd to get a super buffed jump in the main mob I'm targetting - you're only going to get 1 GSK on that botd regardless, so it's not a loss unless mobs start dying before you use it, which usually doesn't happen. Don't spam RoT, it's terrible. It's a straight 60 potency loss per mob you'd hit with a Doom Spike. Line yourself up to the mob pack, aim at the farthest possible targest and go to town on Doom Spike.
Last edited by Estelle9lives; 01-07-2017 at 03:06 AM.


First, Thank you very much for your time and advice.
Why the furthest target? Does doomspike stop when it reaches the intended target or something?
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What about changing the order of my rotation? Is it a dps loss to use oGCDs like [Internal Realese] asap instead of waiting for them in the rotations order?
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