Has anyone tried doing 3 man timegate with drg? I'm looking for vids/fflogs to compare. My group has been getting mixed results sending our drg along with sch/war.

I honestly don't know if DRG would work or not, but there is one detail on time gates I haven't found in English so might as well share it: the time gate enrage is based on the "Temporal reconfiguration" progress bar, you wipe if it gets to 100 (it's under "Duty Information"; you probably have never paid attention to it before unless it determines how hard a boss' 2hr hits, like in Extreme Leviathan or Thordan's Reign).
As bestthe JP blog I copied this fromI can tell, it starts when someone touches a mob (or presumably if you wait too long, automatically) and from then ~1-2 points per second per live enemy with a human target or ~4-5 points if no human target. So there is actually such a thing as trying to start too soon on those if we're talking Solid State Drive Man vs. Ms. gotta-have-my-dots. The difference may buy you a few seconds.
٩( ʘᆺʘ )۶ Qiqirns never skip egg day!
I was paying quite a lot of attention to it, especially because I LB I have nothing to do for 2-3 seconds. From what I noted, it's 2 points per add per second(Not completely sure about the time) if a person is not engaged and 1 if someone is engaged. When I LB I don't engage with the add and it ticks for 5 instead of 4. But need a bit more testing, could go through my streams and look more into it as I'm quite interested in exactly how much time you have in there.
Looking through my video, it ticks every 2 seconds meaning that completely unengaged it would take 2*100/2*4 seconds. Or 25 seconds to wipe. All engaged is double of that, so 50 seconds.
Last edited by Krindor; 12-18-2016 at 10:03 AM.
Thanks, that's what I suspected too. Sometimes the bar fills up in ~35s, sometimes in ~40s, so possibly server tick matters too. Nin would generally be a better choice to send in since drg can put disembowel on the boss for brd/mch and nin seems to have better burst with trick attack saved up, sadly my group runs double casters and we only have one drg as melee.
How much potency would be lost if you swap idc and ttt on the second loop? Im trying to optimize a12s and Im thinking of swapping those if im pretty certain I wont be able to hit positionals because of stack mechanics like the stack after prey, and inceptions?

Instead, consider ignoring the stack mechanic. You only need 4 people to absorb the damage with relative ease. If tanks and healers stack this leaves all dps, more importantly the melees to do what they please. This applies for both the first phase and inception.
Good gosh, the more I look at itemization of this tier the sadder I become.
Why so much Det?
Why so much Skill speed?
Who so little Crit?
Seems like the only thing that might take us out of this hole is the final Relic, which will obviously be super painful to get.

The total secondary stats offered on raid gear increased more slowly than primary stats throughout the expansion (both roughly linear, though). Most of those numbers don't mean much to a layman, and a more interested player would still only really care about being in the right ballpark... so the net effect is that there is a serious chance of worse itemization with a new tier, and you'll even notice it, too. Not sure if want....
That sounds more right. The lesson here is don't do translations for your group at 3AM, then copy it way later without finding the original link, I guess.I was paying quite a lot of attention to it, especially because I LB I have nothing to do for 2-3 seconds. From what I noted, it's 2 points per add per second(Not completely sure about the time) if a person is not engaged and 1 if someone is engaged. When I LB I don't engage with the add and it ticks for 5 instead of 4. But need a bit more testing, could go through my streams and look more into it as I'm quite interested in exactly how much time you have in there.
Looking through my video, it ticks every 2 seconds meaning that completely unengaged it would take 2*100/2*4 seconds. Or 25 seconds to wipe. All engaged is double of that, so 50 seconds.
٩( ʘᆺʘ )۶ Qiqirns never skip egg day!
Actually, I shouldn't be checking this stuff at 2 am as well, you were actually correct. Looking over it again, with 2 adds without a target(I LB healer then kill dps add) It was ticking for 4-5 every seconds. But after the first add was killed with LB, before engaging the second add it was still ticking for 4-5. After engaging the 2nd add the ticking went down to 1-2 per second. It was still 1-2 per second when there was only one add alive as well. I need a bit more data to reach a final conclusion but with the current data I believe the amount of adds alive have no relation to the gague increased per second and the only thing that matters is if they are engaged or not. If all adds are engaged it ticks for 1-2 per second, if 1 or more adds are not engaged 4-5 per second. To add on from what you said in the first post, that repleneshing the dots before entering would lose you time. If what is said is true, yes you lose time, but it wouldn't matter if there was 1 or all 4 repleneshing at the same time, the maximum it can tick for is 4-5. But I need to find a vid where no one engages the adds to conclude this.
EDIT: This was the video I used for the times: https://www.twitch.tv/krindor/v/108480938
Last edited by Krindor; 12-19-2016 at 08:58 PM.
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