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  1. #1241
    Player
    Kahr's Avatar
    Join Date
    Sep 2015
    Posts
    13
    Character
    Kahr Gilgamesh
    World
    Faerie
    Main Class
    Monk Lv 60
    I've only recently started playing with dragoon and noticed following the opener listed here that I consistently clip chaos thrust by at least 7 seconds. Is this normal? I'm talking through a 3 minute parse, not just on opener.
    (0)

  2. #1242
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    It is normal. Chaos Thrust's duration was designed for a different rotation, and with the forced disconnects that are commonplace in Heavensward encounters, you will likely come to appreciate the leeway anyhow.
    (1)
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

  3. #1243
    Player
    Sekundessounet's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    233
    Character
    Sekundes Dullahan
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quick question : http://fr.finalfantasyxiv.com/lodest...acter/8842820/

    This is my gear, and I will soon replace my weapon with the NidEX weapon or the 240 anima, but my skillspeed will drop at 560~, is it viable ? Or should I meld some SS materia to compensate ? (currently on A6S so can't have anything but accessories).
    (0)

  4. #1244
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I noticed lately during my rotation (660 SS) that by the time IR is almost up for a second time, I'm up to IDC. The problem is, when I reach Chaos Thrust, I still have 5s on IR. This means both CT and Phlebotomize will miss out on IR. Do I just go through anyway? I know holding abilities for a buff is generally frowned upon, but would this be remedied if I lower my SS a bit?
    (0)

  5. #1245
    Player
    Sekundessounet's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    233
    Character
    Sekundes Dullahan
    World
    Moogle
    Main Class
    Dragoon Lv 100
    You should try to lower your SS I think.
    (0)

  6. #1246
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    We're going to use a simplified potency-per-second (pps) model for this post; specific time periods are mathematically a different problem, and while cooldown usage optimization within a time period is technically a more difficult problem combinatorially, it's usually easier in practice since you only get so many uses per fight so you can basically look at the timeline and think, "hey, we can stack all these together at T-time and never be penalized for it".

    Think of it this (overly simplified) way: if IR is a 5% buff for 7 GCDs (we're trying to stack the deck in favor of delaying, sometimes it's really only going to be 6), then it is worth (150+200+360+290+170+180+220)*.05 = 78.5 potency before buffs in the worst case, (200+360+290+170+180+220+530)*.05 = 97.5 delaying by one GCD, or (290+170+180+220+530+290+410)*.05 = 104.5 potency delaying by three GCDs.

    That's 78.5/60 = +1.30833333 pps, 97.5/62.4 = +1.5625 pps, and 104.5/67.2 = +1.55505952 pps. So just one looks like a gain at first glance, right?

    But we should also consider oGCDs that periodically sync with IR and auto-attacks. That's what gets you into trouble. We need to not lose 1.5625 - 1.30833333 = 0.25416667 PPS in the process!

    So two alternative options for Leg Sweep, (130*2 + 130*1.05)/60 = 6.60833333 pps normally, (130*2 + 136.5)/62.4 = 6.35416667 delayed for one GCD, or 130*3/60 = 6.5 most of the times starting somewhere down the line. So we'll call that 6.60833333 - 6.5 = 0.10833333 pps lost... eventually. Yes, you might lap IR sometime after that, but I don't wanna think about it.

    Next we consider IR synced with Power Surge + Jump, (260*1.5*1.05 + 260)/60 = 11.1583333 pps normally. The alternatives are to stretch to (260*1.5*1.05 + 260)/62.4 = 10.7291667 pps or lose IR for (260*1.5 + 260)/60 = 10.8333333. So, 11.1583333 - 10.8333333 = 0.325 pps lost once synchronization is lost.

    Therefore, between just those, we have lost 0.325 + 0.10833333 = 0.43333333 pps if we let IR slide too far. I think that's conclusive enough. It'd take a while, and realistically you get to re-sync after forced downtimes in most fights, but stuff like this is why we don't hold stuff unless we have to.
    (1)

  7. #1247
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    What was that thing about a 900 sks GS rotation? Is it just the extra GS after the 2nd Impulse combo? Or does it occur more often? Also is it worth it, considering it ruins all CD timings.
    (0)

  8. #1248
    Player
    jack891's Avatar
    Join Date
    Nov 2014
    Posts
    133
    Character
    Mirajane Skysong
    World
    Odin
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Jonnycbad View Post
    I noticed lately during my rotation (660 SS) that by the time IR is almost up for a second time, I'm up to IDC. The problem is, when I reach Chaos Thrust, I still have 5s on IR. This means both CT and Phlebotomize will miss out on IR. Do I just go through anyway? I know holding abilities for a buff is generally frowned upon, but would this be remedied if I lower my SS a bit?
    you must be popping IR in the wrong place during the opener, ive ran with over 700 ss and never had this issue
    (0)

  9. #1249
    Player
    Journeyz's Avatar
    Join Date
    Feb 2015
    Posts
    5
    Character
    Pocket Limitbreak
    World
    Exodus
    Main Class
    Pugilist Lv 50
    Is there a rule of thumb for consistently doing two geirskoguls per blood for blood? The picture on the first page is helpful for my opener but once into the middle of the fight, I tend to lose track of which botd cycle I'm on. I'm trying to find a way to glance at my timers and then decide what to do from there. Any tips are appreciated
    (1)

  10. #1250
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by Journeyz View Post
    Is there a rule of thumb for consistently doing two geirskoguls per blood for blood? The picture on the first page is helpful for my opener but once into the middle of the fight, I tend to lose track of which botd cycle I'm on. I'm trying to find a way to glance at my timers and then decide what to do from there. Any tips are appreciated
    If you can stack BoTD to 30 sec and the BfB is less than 8 sec away, this is a good timing to setup the double Geirskogul under BfB
    (1)

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