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  1. #36
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sipherous View Post
    Burning hallowed for a mecanic in the beginning allowed for my DPS from healers...

    ...Coordination is a mute arguement anyways because if your raiding or doing any high end content you know, then you need to have things planned before hand. No healer/tank goes into content and hit there CD's all willy nilly, its planned before hand and if its not you better learn fast before u get killed or dropped by your group.
    This is the thing though, we are talking about versatility. Experience doesn't matter because if it did then all of the effects would be negated and all we would be left with is the cooldown.

    I will concede that perhaps you can use two hallowed grounds but the 7-minute cooldown still causes versatility problems. The fact is that in order to get 2 hallowed grounds, the first MUST be used at the beginning. There is no room to save it for a mechanic in the middle of the fight because then it will not line up for a mechanic at the end. You have two choices in this case, 2 Hallows (beginning and end) or 1 Hallow (anywhere in the middle). Possible, but not versatile.

    DRK suffers similar issues and still has the issue of coordinating with the healer. You say that bene should always be left up for a DRK, but that's the point, bene needs to be kept up for a DRK, whereas PLD and WAR don't need it, and it can be saved for high outgoing damage and emergencies. It isn't about the difficulty of planning, it is about what is needed for the plan to succeed, and it impedes on the versatility of not only itself but also the healer's skills.

    Like we have both said, homgang is preferred for its versatility, you get more of them in a fight with almost the same amount of combined uptime (18 seconds to negate three tankbusters is far better than 20-24 seconds to block two) and the bind is less impactful than the healer needing to save skills in order to optimise living dead.

    Living dead is a good skill, but it is not 2-minute cooldown better than holmgang.
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    Last edited by Lambdafish; 10-24-2017 at 07:37 PM.