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  1. #21
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by carbonx View Post
    Defiance puts the War at 22.5k HP, but increases healing by 25% to make up for the discrepancy in HP.
    Defiance only increases healing by 20%, and that increase doesn't work on abilities like Lustrate, Tetragrammaton and Essential Dignity.
    (0)

  2. #22
    Player
    carbonx's Avatar
    Join Date
    Jul 2014
    Posts
    56
    Character
    Tai Lhalorn
    World
    Behemoth
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Launched View Post
    Defiance only increases healing by 20%, and that increase doesn't work on abilities like Lustrate, Tetragrammaton and Essential Dignity.
    My mistake, then, I could have sworn it was a flat 25% to match.
    Regardless, Defiance will still act as the same eHP as Shield Oath and Grit, which was my original point.
    (1)

  3. #23
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Launched View Post
    Defiance only increases healing by 20%, and that increase doesn't work on abilities like Lustrate, Tetragrammaton and Essential Dignity.

    I covered this back on the first page, EHP is even, E healing WAR gets slightly less from spells (4%) and significantly less from abilities.

    As a side note this is typically used as a central argument for justifying WARs current state whilst simultaneously requesting a fix. Which would you rather have?
    (0)

  4. #24
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by MeeYow View Post
    I covered this back on the first page, EHP is even, E healing WAR gets slightly less from spells (4%) and significantly less from abilities.

    As a side note this is typically used as a central argument for justifying WARs current state whilst simultaneously requesting a fix. Which would you rather have?
    Depends. PLD gets Oaths put off GCD? WAR healing needs to be changed. Currently it's fine.
    (1)

  5. #25
    Player
    carbonx's Avatar
    Join Date
    Jul 2014
    Posts
    56
    Character
    Tai Lhalorn
    World
    Behemoth
    Main Class
    Conjurer Lv 60
    WAR healing with Tetra, Lustrate, and Essential Dignity isn't really a problem of their class, but how SE has chosen to categorize them. It leads to problems with more than just Defiance, because while Cure/Physick/Benefic/Medica/Helios, etc., are all healing magic, Tetra/Lustrate/ED/Benediction are "abilities". I'm not sure if that is how they intended them to work, but it's been a big concern for healers because they are also unaffected by things like Fey Illumination.
    (0)

  6. #26
    Player
    ArdorGrey's Avatar
    Join Date
    Nov 2014
    Posts
    179
    Character
    Ardor Grey
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by carbonx View Post
    WAR healing with Tetra, Lustrate, and Essential Dignity isn't really a problem of their class, but how SE has chosen to categorize them. It leads to problems with more than just Defiance, because while Cure/Physick/Benefic/Medica/Helios, etc., are all healing magic, Tetra/Lustrate/ED/Benediction are "abilities". I'm not sure if that is how they intended them to work, but it's been a big concern for healers because they are also unaffected by things like Fey Illumination.

    Iirc Yoshi said in the live letter that this was a deliberate design choice and is working as intended. I don't have a link to this though so take it with a grain of salt if you'd prefer.
    (0)

  7. #27
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    I don't have a link either, but I remember reading this was by design *but* it was something the devs were monitoring and open to changing.
    (0)

  8. #28
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Cabalabob View Post
    Sentinel - 40% damage reduction for 10 seconds.
    Vengeance - 30% damage reduction for 15 seconds + counter physical damage.
    Shadow wall - 30% damage reduction for 10 seconds. All 3 min recast. Edit: vengeance is 2 min recast. Making it stronger than shadow wall with 1 min less on the recast.

    Shadow wall is weaker than sentinel and has no extra effect like vengeance, yet has the same recast time. Why does shadow wall not get an extra effect? Maybe drains 50% of damage recieved as hp or restores mp equivalent to all damage taken when the effect wears off, or maybe make it add a reflect effect for magical damage?
    All of the disagree.

    Shadow Wall is a weaker cooldown because DRK has other tools in its kit that make up for it. Dark Mind comes to mind first which is essentially a 2nd, magic-only Shadow Wall with 1/3rd of the recast time and equal duration. Dark Dance has the same crazy-short recast and in addition to the physical mitigation, helps proc Reprisal which not only adds another 10% mitigation, but does so for the entire raid.

    When you look at the power of its other cooldowns and realize that none of them are useless in a raid setting and synergize extremely well together, its clear why they didn't make Shadow Wall as strong as Sentinel/Vengeance. It doesn't need to be.
    (0)

  9. #29
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Just make it 40%. Who cares? It will make nearly no difference when it comes to what DRK can and can't survive in real situations.

    Putting it at 2 minutes, however, would. So don't do that.
    (0)

  10. #30
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Brannigan View Post
    Just make it 40%. Who cares? It will make nearly no difference when it comes to what DRK can and can't survive in real situations.

    Putting it at 2 minutes, however, would. So don't do that.
    Its surviving just fine with plenty of HP to spare all the way to A4S without it being 40%. Reprisal and DA Dark Mind make up the difference. There are countless other things squeenix needs to fix first. Taking the entire toolkit of all 3 tanks into account, they're very much on equal footing overall in terms of mitigation.
    (0)

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