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  1. #14
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Colorful View Post
    I think the grind should stay their, but not at its current length. It takes a whopping 200+ consistent wins to hit rank 50, or 600 loses. You can average that out to 400 games (based off of my stats, but I don't play all too much), each game lasts an average of 15 minutes + 5 minutes of queue time at least. That's at least 130 hours of doing Seal Rock again, and again. Saying that's not absurd is like claiming the original drop rate on Atmas or Alexandrite were fine, they weren't. All that is with a minimal queue time for 5 minutes, it can easily reach 20-30+. It should have some grind, but not to this extent especially when SE refuses to release more than one map and doesn't work on class balance for PvP.
    If you don't enjoy the class balance or single relevant map for PVP, why should you care if you attain rank 50 or not? Your complaints should be about PVP in general needing a fix, not about the "grind" being lessened.

    If you don't enjoy PVP that's one thing - call for improvements to the mode, and save yourself the misery of the grind if you dislike it so much. But pretty much all of these rank complaints are rooted in the desire to obtain the PVP gear for glamour purposes without putting in nearly as much effort as your predecessors, which is ridiculous.

    Ranks aren't a grind if you enjoy PVP. People should be focusing on ways to make PVP more enjoyable, not on ways for PVEers to get vanity gear.
    (4)
    Last edited by loreleidiangelo; 09-12-2015 at 08:40 PM.