Quote Originally Posted by MN_14 View Post
snip
I'd also find it boring if it were a straight shot to success, however, I don't think the way it's handled is very interesting. True when everything lands (which always seems to be the case on lumber and ingots) the crafts themselves are a face roll. However, getting 100% on something that I probably should've failed doesn't particularly make me feel skilled, rather it makes me feel like I just got really lucky. This usually happens on BSM synths because it's rather tricky to get Reclaim as a cross class. I've had a few synths where I failed 4-5 SH2+HT and proceeded to land 4 out of 5 naked HTs and a naked BB+GS for 100% HQ. You might pat yourself on the back for that, but because it's all RNG I simply get no satisfaction out of that.

You might think I'm insane, but I thought the Master II book turn-ins were more interesting because success was more dependent on effective use of condition procs than anything. This tier of recipes is more about getting as many touches and having as much CP as possible to mitigate the bad RNG.