Quote Originally Posted by Sibyll View Post
What I've been trying to say is that even if you handle the RNG in the most flexible manner possible you are still standing on the shoulders of RNGesus. If you fail 5 hasty touches and then Reclaim there is no rotation flexibility that will save you. Your options are to take a 40-50% HQ or Reclaim and if Reclaim fails then you are basically screwed even though you made all the right decisions. Once is once too many. Getting screwed simply because RNG told you no is shit design for a game. Period.
Personally, I think it would be uninteresting if I was absolutely guaranteed an HQ each time. It's also true that failing 5 hasty touches would put any crafter in a tight spot, but it doesn't necessarily mean that you will end up with a 40-50% HQ. Yesterday, I crafted three 2* items starting from 1500-1900 quality and got 100% for only one of them. For one of the other items, I had 4 misses, but managed to end up with 87%. The last one was even worse in that there were 5 misses, but I still ended up with 78%. Yes, I'm still crafting with 721 craftmanship and 728 control with a food buff.

It's these things that I find interesting. For me, it's the bad synths that are far more fascinating to look at than the good ones, but I realize that not everyone will agree with that.

NQs are annoying, but I've probably crafted close to 70 items in total now and I've only fallen below 9 stacks of IQ once. I really don't think rng is that big of a deal.