Quote Originally Posted by MN_14 View Post
snip
I understand that crafting requires you to look at how much cp you have, remaining durability, steps to completion, IQ stacks and many other variables that cause crafts to deviate from being a simple flow chart you can find online or in the forums. I realize that due to RNG sometimes you need to modify your rotation on the fly. To me this is common sense stuff. I'd assume someone that has gotten to this point and done Master Craft II books has figured out math and having a contingency plan prepared if shit gets real. So the crafting 101 advice isn't really necessary.

What I've been trying to say is that even if you handle the RNG in the most flexible manner possible you are still standing on the shoulders of RNGesus. If you fail 5 hasty touches and then Reclaim there is no rotation flexibility that will save you. Your options are to take a 40-50% HQ or Reclaim and if Reclaim fails then you are basically screwed even though you made all the right decisions. Once is once too many. Getting screwed simply because RNG told you no is shit design for a game. Period.