Quote Originally Posted by RiceisNice View Post
snip
Yea exactly. I can't recall if it was here or another thread, but I'll restate it: I don't think RNG is bad, in fact I think the Conditions procs are an excellent use of RNG. I believe that success rate RNG is awful and lazy (especially in regards to crafting and materia melding). The most reaction you get from success rate RNG is that you might have to swap a few hasty touches for rapid synths or you might have to just Reclaim and pray.

I think that Whistle stacks doing special things on 3,6, and 9 was a cool idea and I think Trained Hand and Precise Touch were really good ideas as well. Even the concept of Heart of the Crafter is a really cool idea I've been hoping to see, but it was poorly executed. I'd like to see them rework Ingenuity I and II so they actually do different things rather than slightly better and more expensive (same with WNI/II and CSI/II).

I think that the Aspect: Element condition on ARR recipes could've been handled better. If instead of it being a recipe specific thing they could've had chances for a recipe to get the attune to one of the two elements associated with the recipe (ex: Fire/Earth for BSM) so there would be a reason to cross class Brand skills.

Honestly, even something as simple as Traits so that Comfort Zone and TotT is better on Alchemist than on other classes would've been great. Culinarian could get 100% Reclaim. There are a lot of possibilities here to make BSM feel different from ARM rather than just a slight tune up on which cross class skills you get while the rotation stays more or less the same.