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  1. #19
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sibyll View Post
    ....
    They could get away with adding more crafting conditions that encourages you to rethink your step instead of following a flowchart. For example, aside from the poor/normal/good/excellent (which only has influence on quality increases), you could get "mental" states that gives you a buff for that specific step, such as

    - Steady: Adds a 50% success rate to that step
    - Ingenious : Current step is = your level or bonus increase to progress
    - Frugal : CP cost is lowered by 20
    - Impatient : Non-CS steps have success rates reduced by 30%

    So on and so fourth. I'd rather them find a way to make crafting more engaging than following a flow chart and pray your 80/90% touches work.

    Quote Originally Posted by Katlyna View Post

    Personally I think this problem stems from two issues:
    A) Item progress must be completed at the end.
    B) Byregot's is superior at the end and often grants ~20-40% of an items quality.

    If these two limitations were changed/removed then things would change notable. For instance if you could complete 100% of your progress at any time and instead your synthesis ends when durability reaches 0 (or less) then progress could be done dynamically. Rather than trying to hit an exact mark you could try more dangerous options without concern of overshooting.
    .
    There's just not enough steps/durability to get your quality increases from anywhere else. If we were to not factor BB in the current setup, you'd need well around 13 successful touches to get to at least 80% HQ rate. And besides, BB getting "Half your quality" is contingent on you getting that many successful IQ stacks in the first place anyway.
    (1)
    Last edited by RiceisNice; 09-19-2015 at 05:07 AM.
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