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  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sibyll View Post
    ....
    They could get away with adding more crafting conditions that encourages you to rethink your step instead of following a flowchart. For example, aside from the poor/normal/good/excellent (which only has influence on quality increases), you could get "mental" states that gives you a buff for that specific step, such as

    - Steady: Adds a 50% success rate to that step
    - Ingenious : Current step is = your level or bonus increase to progress
    - Frugal : CP cost is lowered by 20
    - Impatient : Non-CS steps have success rates reduced by 30%

    So on and so fourth. I'd rather them find a way to make crafting more engaging than following a flow chart and pray your 80/90% touches work.

    Quote Originally Posted by Katlyna View Post

    Personally I think this problem stems from two issues:
    A) Item progress must be completed at the end.
    B) Byregot's is superior at the end and often grants ~20-40% of an items quality.

    If these two limitations were changed/removed then things would change notable. For instance if you could complete 100% of your progress at any time and instead your synthesis ends when durability reaches 0 (or less) then progress could be done dynamically. Rather than trying to hit an exact mark you could try more dangerous options without concern of overshooting.
    .
    There's just not enough steps/durability to get your quality increases from anywhere else. If we were to not factor BB in the current setup, you'd need well around 13 successful touches to get to at least 80% HQ rate. And besides, BB getting "Half your quality" is contingent on you getting that many successful IQ stacks in the first place anyway.
    (1)
    Last edited by RiceisNice; 09-19-2015 at 05:07 AM.
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  2. #2
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by RiceisNice View Post
    snip
    Yea exactly. I can't recall if it was here or another thread, but I'll restate it: I don't think RNG is bad, in fact I think the Conditions procs are an excellent use of RNG. I believe that success rate RNG is awful and lazy (especially in regards to crafting and materia melding). The most reaction you get from success rate RNG is that you might have to swap a few hasty touches for rapid synths or you might have to just Reclaim and pray.

    I think that Whistle stacks doing special things on 3,6, and 9 was a cool idea and I think Trained Hand and Precise Touch were really good ideas as well. Even the concept of Heart of the Crafter is a really cool idea I've been hoping to see, but it was poorly executed. I'd like to see them rework Ingenuity I and II so they actually do different things rather than slightly better and more expensive (same with WNI/II and CSI/II).

    I think that the Aspect: Element condition on ARR recipes could've been handled better. If instead of it being a recipe specific thing they could've had chances for a recipe to get the attune to one of the two elements associated with the recipe (ex: Fire/Earth for BSM) so there would be a reason to cross class Brand skills.

    Honestly, even something as simple as Traits so that Comfort Zone and TotT is better on Alchemist than on other classes would've been great. Culinarian could get 100% Reclaim. There are a lot of possibilities here to make BSM feel different from ARM rather than just a slight tune up on which cross class skills you get while the rotation stays more or less the same.
    (0)

  3. #3
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by RiceisNice View Post
    There's just not enough steps/durability to get your quality increases from anywhere else. If we were to not factor BB in the current setup, you'd need well around 13 successful touches to get to at least 80% HQ rate. And besides, BB getting "Half your quality" is contingent on you getting that many successful IQ stacks in the first place anyway.
    Oh no my proposal would almost certainly require some serious quality adjustments and other dynamic changes to abilities. IQ could be kept but the BB finisher would have to be axed. But I stand by the believe that having progress and quality as one hit finishes at the end is 90% of the dynamic crafting problem.

    It would be like if you had to exactly kill a boss, and if you did too much damage you failed. That's basically where crafting is at right now... which is insane.
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  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Katlyna View Post
    Oh no my proposal would almost certainly require some serious quality adjustments and other dynamic changes to abilities. IQ could be kept but the BB finisher would have to be axed. But I stand by the believe that having progress and quality as one hit finishes at the end is 90% of the dynamic crafting problem.

    It would be like if you had to exactly kill a boss, and if you did too much damage you failed. That's basically where crafting is at right now... which is insane.
    Actually, doing too much damage in some instances can cause a wipe. Killing an alarum too soon/off position for example, or pushing an hp threshold too soon on most primals.
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