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  1. #21
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by LineageRazor View Post
    ...
    Raid wide attacks would actually be lethal to non-tanks if they'd crit. And they're unavoidable no less. Telegraphed AoEs are already lethal as it is, getting hit by one is a garunteed death regardless of the circumstance.

    If you try to balance it around that, it kinda makes for a boring aspect to healing (because at this point they can't really risk going into cleric stance), not to mention the two ends of it; If you get no crits, the outgoing damage is a joke. If it's going to crit repeatedly, it'd either be the same degree as it is now, or unmanageable because there's no diminishing returns to the crit itself.

    This sort of thing makes for very little room to work with too. Taking gunnery pod for example, it's two instances of 4.5-5k damage, totalling around 10k. If we keep it the way it is and allow either one to crit, it's lethal to non-tanks (they both occur at the same time). If we wanted to keep the crit aspect, their overall damage would have to be lower, and the instance of non-crits would be lower than what we have now. There's no need to immediately top the dps right after gunnery pod, making this crit or not would have no influence on what the healers are doing and is just slapping on RNG for the sake of it. Same with other raid AoEs like sluce or cascade.

    If there were to be any meaningful reason behind the change, the crit'd variation would have to do more than it currently is, how much stronger than it currently is is debatable; significantly more makes it lethal, lowering the base damage will make it less of a meaningful mechanic as far as healing checks is concerned and there's no balance or leeway for fight designs if you take this into consideration. Almost no MMO bosses use crits in their numbers for a reason, it's too much of a wild variable to account for when you're designing fight mechanics.
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    Last edited by RiceisNice; 09-19-2015 at 01:21 AM.
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