Quote Originally Posted by LineageRazor View Post
80% success rate, with a 90% shot to regain ingredients the other 20% of the time? You have nothing to complain about there, imo. There's still a chance for failure, true, but I still maintain that a system with a 100% chance of success is a pretty boring one, even if it results in the occasional disastrous loss. There's not a lot of thrill in victory if there's no consequences for defeat.
I concur with your general comment there, noting that if you are a "smarter" crafter with more experience you should be able to achieve a higher success rate, which is currently true. I find it interesting this discussion has gone from a simple talk about what should happen on disconnection to NQ vs HQ rates and the use of reclaim period. Its made me lol