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  1. #11
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Alahra View Post
    snip
    I was listing PS3 because whenever anything gets brought up about something not being implemented that's usually the excuse.

    That aside, I still do not see why saving Quality/Progress made on a synth along with the current crafting related buffs you have active is any more cumbersome to the servers than all the saving it does for your character every time you change equipment, meld, dye swap, glamour, change zones, trade, purchase/sell items from npc vendors, kill a mob, I could go on and on.

    You could make the argument you are trying to make as to why this would overload the servers about literally thousands of other shit in the game already that causes the game to remember what state your character was in. I really think people are just making up excuses for the developers for some inexplicable reason. Have the developers ever actually said this is the reason why they can't do this? If so please link an example of a developer posting about this issue.

    It sounds really asinine that the servers can't handle logging less than a dozen numerical values for the status of a craft for every player on the server (an unlikely scenario give most people don't craft let alone simultaneously) when the same server clearly has to already log far more crap for the entire server population on a continual basis.
    (2)
    Last edited by Sibyll; 09-13-2015 at 11:16 AM.