Quote Originally Posted by Katlyna View Post
Technically speaking one of the biggest goals and points from the 1.0 to 2.0 transition was building better faster clients and servers which were lighter with better capacity. Technically speaking such a feature does require some bandwidth/state. The bigger problem is its a fairly significant investment of development time, debug, testing and polish. Which is why I don't think we'll see such an "advanced" feature ;-/
That's the thing. I don't get why it'd be "advanced". I won't say I know all the details of coding or infrastructure, but I'd imagine the data needed to be saved for a crafting synth would be a few lines of values. I mean when I get booted off the server I don't log in with my character completely naked, so I think it's safe to say that the game at least remembers what gear you have equipped. Are you really telling me that remembering all this shit ALL the time is some how trivial bandwidth but remembering a few numbers on a craft will explode the servers?