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  1. #1
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by ArdorGrey View Post
    It's not really a thing in savage
    https://youtu.be/1l70m9UpaOQ?t=77

    Quote Originally Posted by ArdorGrey View Post
    If you're only 54 you don't have decimate yet. In large packs I like to try to build up a few stacks manually, pop vengeance and berserk to get 5 stacks, and then swap into deliverance, double decimate and OP spam.
    The only time you should use Decimate is if you have Infuriate or have 5 stacks left over from the previous pull. Manually building 5 stacks by using single target GCDs isn't worth the potency loss of not spamming OP for every single one of them.

    Infuriate -> HS -> Maim (as you're pulling) -> Veng + Bloodbath -> OP -> IR + Berserk -> OP -> Deliverance -> OP spam until something is dangerously close to being too low to get the full effect of Decimate -> Decimate -> whatever else you feel like doing, it's really situational beyond this point

    You either want to use your 5 stacks on Unchained or hold them for Decimate, since if you use Decimate early you just lose the crit chance from the 5 Abandon stacks. If you use Decimate too late, however, you'll lose it's full potency which you would've had if you used it early. It's pretty delicate but pretty easy to get used to.

    Also putting up Maim while everything is already stacked together isn't worth it, as that's 2 GCDs that could've been OP and the damage increase won't outweigh that afaik.
    (1)
    Last edited by SpookyGhost; 09-12-2015 at 11:36 AM.

  2. #2
    Player
    ArdorGrey's Avatar
    Join Date
    Nov 2014
    Posts
    179
    Character
    Ardor Grey
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by SpookyGhost View Post
    If you maim during pull it's only one more gcd. I typically path the most problematic "big trash" since they tend to have aoes that are problematic as well as having at least slightly more hp than standard trash. after you have the pull lined up turn, drop zerk, vengeance and raw intuition, and nuke. Though i do agree you'd be better served holding onto the infuriate stacks for a few gcds rather than dumping them as well.

    trying to lock in the hard math on which one is more optimal overall is a bit tricky, but 560 potency in 2 gcds is worth almost 5 overpowers by themselves, and without the 650 tp pricetag. in a bubble where all dps aren't ninjas and are performing optimally this might seem like an excessive amount of force, but in practice i tend to parse higher than most dps and finish roulette runs in under 20 minutes. i can definitely agree you want to be stingier with your stacks and cooldowns in a2, let alone savage, but unless everything is going to be dead in your berserk window pushing out 2 decimates during that time seems pretty big.

    Thanks for pointing out the AS3 jump though, good catch!
    (0)
    Last edited by ArdorGrey; 09-12-2015 at 04:24 PM.

  3. #3
    Player
    Ninster's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lomisa
    Posts
    411
    Character
    Ninster Barlow
    World
    Goblin
    Main Class
    Arcanist Lv 90
    Thanks guys, I'll try some of this out.
    (0)

  4. #4
    Player
    Kiri_Tqnikaze's Avatar
    Join Date
    Sep 2014
    Posts
    51
    Character
    Gomiki Gaulo
    World
    Coeurl
    Main Class
    Dark Knight Lv 60
    Lol all these Drks and no one mentions Abyssal Drain?
    This is how you prioritize which move to pull with: Are you grabbing 6+ adds? Use unleash as you run by the groups, pop blood price, put salted earth down, and start spamming abyssal drain (does more dmg than unleash and can be DA'd for self heals). Mix in SB combo to further your self heals.
    Are you pulling a small mob of 3-4 adds? Unmend, unleash x2, PB combo each add, use other moves as you can.
    Are you pulling a boss? If you need to position the boss, abyssal drain pull and fall into your usual combo ruitine. If you dont need to position the boss right at pull, start with plunge (otherwise use plunge as a dps filler or a gap closer from knockbacks).
    The rest of how you play Drk comes down to your ability to manage your mp while DA'ing your moves in between your combos.
    (1)

  5. #5
    Player
    RocheKat's Avatar
    Join Date
    Aug 2015
    Posts
    159
    Character
    Klarity Sincerity
    World
    Lamia
    Main Class
    Conjurer Lv 46
    Don't use DA for trash? So... don't use the Drk mechanic on what is a huge part of every dungeon....
    (0)

  6. #6
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by RocheKat View Post
    Don't use DA for trash? So... don't use the Drk mechanic on what is a huge part of every dungeon....
    to be fair, unless you're fighting quite a few enemies at once and you're using Abyssal drain (which slightly ups the number of enemies that have to be attacking), or if Blood Price is on cooldown, you can't really use Dark Arts without mana-starving yourself after the first three or so. And MP is our MOST valuable resource in trash pulls, especially once BP wears off.
    (0)

  7. #7
    Player
    Misha_Tameshigiri's Avatar
    Join Date
    Feb 2015
    Posts
    51
    Character
    Misha Tameshigiri
    World
    Diabolos
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by RocheKat View Post
    Don't use DA for trash? So... don't use the Drk mechanic on what is a huge part of every dungeon....
    The problem is if your MP dips under 50% and doesn't regen past that before the next trash pull, you might not have enough MP for unleashes and have to struggle with aggro for the rest of the pull.
    It's not worth the minor increase in DPS to suffer like that.
    However, if you are tanking 5+ enemies MP ceases to be an issue.
    If you actually read my post, you will notice I mentioned this already.
    (0)

  8. #8
    Player
    Kiri_Tqnikaze's Avatar
    Join Date
    Sep 2014
    Posts
    51
    Character
    Gomiki Gaulo
    World
    Coeurl
    Main Class
    Dark Knight Lv 60
    Lol all this Drk advice with mp management and no one mentions Sole Survivor?
    I'll only talk about Sole Survivor as it applies to Boss fights. Save DF dungeon bosses (so...EX and Raids), every boss fight has adds of some sort that you can place SS on. Even in Ifrit EX, you can SS the nails (theres a slight delay after a nail is down and when Another Victim actually goes off).
    Soul Survivor gives you about 3.5k hp and about 1.2k mp. If it "dies", you can SS it.

    Also! Once you have aggro (boss, adds, w/e), you can drop Grit, pop Blood Weapon, and use your SB combo plus your offensive CDs to get mp back very quickly.
    Drk is a very tough tank class to master as most of its toolkit is very situational and requires you to really know the timing of mechanics to make the most of said toolkit.
    (2)

  9. #9
    Player
    Ninster's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lomisa
    Posts
    411
    Character
    Ninster Barlow
    World
    Goblin
    Main Class
    Arcanist Lv 90
    Thanks guys, I've gotten a lot more comfortable with Warrior for sure now that I've got cooldowns sorted out. It's definitely more fun for me than it was when I first hit lvl 50 with it back in 2.4 or so.

    DRK is still throwing curveballs at me, but I'm hoping most groups are patient enough to let me figure things out. I'm leveling right now, and just hitting 56 with all 3, so I'm having to adjust how I use my skills. Abyssal Drain is a little baffling for me, although I've had only two dungeon runs trying it out.
    (0)

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