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  1. #11
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Iagainsti View Post
    #wayoveryourhead it seems. Back on point;

    I made my point back on page 3, so no point expanding here, just as happy to log in, do my roulettes, some pvp, and work on my desynths/mining. The system of FFXIV vertical progression has been in place since the launch, and if you know how to work the system, it's easy to work around.
    My point to this would be.. But does ANY OF THIS improve your main? That is the problem.

    Even pvp.. You get rk 50 do a little dance then realize "welp.. too bad all this pvp gear is worthless because they somehow think it makes sense for higher rank pvpers to have an advantage over lower rank pvpers." I pvp now for my esoteric instead of expert roulette because I find it more fun... But every time I buy a new piece of pvp gear and it goes instantly to the "glamour stash" I die a little inside. A brand new top pvp tier item is COMPLETELY worthless as a piece of equipment. They could put no stats on it and it would be as useful as it is now.


    I'm not saying to you roulettes/pvp/desynth/mining isn't fun.. That is great that you enjoy it. But I would wager a majority of players want to be able to pick 2 points in their play time and say "I am stronger now that I was then" Sadly XIV does not provide anything to make that happen.

    The day my main hit ilvl 190 is the day he stopped having opportunity to improve in any way besides 4 events a week. Anything else I do is just to be a completionist. I have pld/whm to 50.. I HATE pld/whm.. But I did it because the alternative was paying for a game I don't play and sinking undetermined amounts of money into buying a console and some single player games to keep me busy in down time when I don't have any RL things to take care of and the wife/daughter are busy.

    Quote Originally Posted by Nektulos-Tuor View Post

    SWG was a game designed where you needed multiple players to help you
    Assuming that was about crafting...

    When the workshop for FC crafting was released I was excited "oh this could be cool group crafting".......................

    I bought a stack of iron rivets off a merchant, crafted some steel, clicked a turn in button and then we all had to be in the same room to see a 5 second cutscene. Literally the only "group crafting" was watching that cutscene.. You need 1 person with lvl 50 crafts to make everything and 3 other people on lvl 1 crafters to sit afk in the room.
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    Last edited by Zarzak; 09-22-2015 at 05:18 AM.
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.