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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Iagainsti View Post
    #wayoveryourhead it seems. Back on point;

    I made my point back on page 3, so no point expanding here, just as happy to log in, do my roulettes, some pvp, and work on my desynths/mining. The system of FFXIV vertical progression has been in place since the launch, and if you know how to work the system, it's easy to work around.
    That is fine for you. I am happy you enjoy that.

    On SWG.
    - SWG had no levels when it first came out. So all content was relevant and often enough you needed to do the earlier dungeons to farm gear or components because the best component resources came from lower level dungeons and creatures.
    - I explored the dynamic world for random tapes and upgrades. Farmed creatures for gear which I could reverse engineer for better gear.
    - Farmed Schematics.
    - Had 25 fully contested dynamic dungeons to do. No duty finder so you needed to make your own groups and interact with other players. You also needed to get buffs so you needed to visit a dancer/docter/musician and an officer later in the game's life.
    - Had a full changing world to explore.
    - The worlds are huge, running across them takes 2-3 hours if your walking.
    - Make your own city, build anywhere on the world and place down houses, become a Mayor (actually a class!)
    - Crafted Items and Crafted gear you could spend hours trying to experiment.
    - PvP in the galactic civil war. This is nothing like pvp in the other games. You "opt-in" and PvP can happen anywhere in the world. Even in cities. The side which controls a city has "faction npcs" and they can go overt and declare themselves as pvp right in the city. However attacking players have to come in from other places to get overt. So defenders always have an advantage. Defenders also have NPCs in the city. PvP is not instanced and all Open World.


    - PvP Ranks, which were real ranks. However they were not a really long grind like FFXIV. However if you do not pvp the ranks begin to go down until rank 0. However you only need ranks to buy the gear, not use it. So if you get high rank grinding it out quick you can get the gear you want then stop caring about ranks.
    - Space PvP, you can declare your faction in space then fight other ships. SWG space PvP combat was some of the best space and ship combat i've seen in any game today.
    - Completely randomized resources and item drops per server for hours of entertainment.
    - Having to go around the world farming monsters "Monster Hunter" style to skin them because I was a scout and "Skins" were required to make armor. Bones were as well.
    - Decorating and taking care of my house.
    - Galactic Civil War: Go to any city every 2 hours there is an event in the world where a city is attacked by a faction. Factions that win control that city and if you perform and defend or attack the city you get special benefits.
    - Going to space.
    - Go do a Zombie Event on Dathomir which was a halloween event they added to the game but stayed in the game. It was a Mini-game in itself and turned the game into a zombie survival horror. For doing the event (WHICH WAS very hard .. not many people could do it.) you got a special Mini-Bike Swoop mount and appearance gear. It wasn't a "GRIND" The event is actually only 3 hours, it was just so hard only a few people could do it.
    - Farming for randomized ship parts in space that were also random level.
    - Reverse engineering the ship parts with a ship wright.?
    - Asking for the latest ship upgrades.
    - Since there was no duty finder: Helping people with quests.
    - Roleplaying and building a city.
    - Using the "Storymode" content to make my own stories, quests, events and rewards.
    - Making missions other players could do for rewards.
    - Player events people made with crafted rewards.
    - Farming Death Watch Bunker for super rare Mandalorian Armor.
    - Farming Blacksuns on Yavin IV for Rare Blacksun armor pieces.
    - Hunting people across the Galaxy (Players, actually going in and going around killing other players) for bounties.

    Social Classes and alts:
    - Dancing on my alt for money, doing docter buffs on my alt for money
    - Making and performing music on my alt to buff people for money.
    - Image Designer (a class designed for customizing other players.) You customize and change players appearance for money. Like a plastic surgeon.

    There was just.. SO MUCH TO DO. I can GO on for hours AND hours. That is why the game was so fun. It wasn't just a "game" it was a world.

    I was not a crafter, but it had the best crafting system in any MMO to date.

    SWG was a game designed where you needed multiple players to help you.

    The PvP was well balanced for the most part but world changing. Imagine being able to play Garleans and going into "Ul'dah" and literally taking over the city. If you attacked an enemy PvP, even if your not pvp flagged you gained a temporary flag which allowed opposing factions to attack you even if you are not flagged for PvP. Which made the game immersive, but if you killed enough people in a city you could take it over. Which taxed people hardcore until you took the city back. Imagine 50% tax on all items in the market board and 100% tax for repair. Fighting in the streets of Ul'dah also made events which put the cities on guard but it made the game feel more real since all PvP was open world. SWG until the very end of its life had little to no instances.
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    Last edited by Nektulos-Tuor; 09-22-2015 at 05:33 AM.

  2. #2
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    SWG Rant
    As a fellow, former SWG Player (Ahazi!) I would like to point out that telling someone how SWG was is pointless.

    As great a game it was, the game's numbers overall were abysmal and it would, in no way, survive the MMO market of today. Hell it barely survived the MMO Market of it's day.

    Added to that, the two games are, by design different. SWG was a sandbox, through and through and XIV is not. You can turn a sandbox into a vertical game with ease, but the same cannot be said about a vertical one.
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