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  1. #11
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by karateorangutang View Post
    This game is still young and quoting it like its already dying when its subs continue to grow just seems like alot of guesswork.
    No? Past behavior is a good indicator of future behavior. XIV is right on track to mimic every MMO that has released in the past 10 years. Likely the biggest reason it still does as well as it does is A. the name and B. the fact that PS3 and PS4 players don't have the options PC players do.
    Quote Originally Posted by Ibi View Post
    There's a drop off after an expansion, but let's try using real numbers when making a point instead of just making them up, shall we?

    For more real numbers (already posted a couple posts ago)

    70% of players quit after playing WoW for 20 months.

    Once again most of WoW's success would be attributed to unparalleled marketing and recognition. WoW is the gateway MMO to new players these days. Equivalent to cigarettes, beer, and weed. Everyone tries it, matures, and quits the game to hopefully find something better. Sadly they instead run into a bunch of people trying to sell a game that has an expiration date printed in big bold letters "F2P failure INC" the day it releases.
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    Last edited by Zarzak; 09-22-2015 at 04:47 AM.
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.