Quote Originally Posted by Ibi
And while there was the opportunity for dynamic, emergent game play, it didn't happen that much in practice; you grabbed someone who could open Distortion (or Light at higher levels) and someone who could close it, and they were the skill chain.
Yeah, that goes into that idea of illusion of choice, Skillchains could be done better if every SC was equally powerful in certain situations and situations didn't skew towards one element, same as most monsters being weak to ice or thunder versus being equally distributed across various content.