Can you elaborate on 1.x's horizontal progression? What were the different events and reward structures?
Unfortunately I came back too late into 1.x to really get to do anything at end game.
1.23 Had Raidgear, but it wasn't necessarily the best gear because you could also try your luck at triple or quadmelding materia ( much more painful than it is now, you lose both item and materia) Both AV and CC dropped Darklight which was the raid option. Relic was actually a difficult and rewarding task. Then also they released the White Ravens which were nice but then got nerfed in 2.0 (It had a very low regen tick on it)
So horizontal in the sense that crafting was actually useful for gearing up unless I missed something.
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