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  1. #1
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    Wildstar, the "WoW" clone that was like WoW but wanted to be more hardcore. Of course it was fail, they were trying to take a game based off a casual wide audience and make it not casual.

    When I say "new" concepts. I mean a game or MMO that we haven't seen in the past 10 years. Like old Sandbox MMOs, not reskinned WoW-clones like Wildstar.



    It didn't do well fast enough. Honestly. Honor, dignity and company names were at stake. That is probably one reason they fired everyone. They didn't keep anyone because that is their culture.
    Sandbox games aren't new concepts either though.

    Seriously. Go show me one of the dozens or so that have shown up on Kickstarter that are actually being worked on with some sort of progress.

    Even EQ Next has mostly fallen off the radar, and since the studio change and new focus, I doubt it'll be what it's being purported to be as well.
    (2)

  2. #2
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Nadirah View Post
    Sandbox games aren't new concepts either though.

    Seriously. Go show me one of the dozens or so that have shown up on Kickstarter that are actually being worked on with some sort of progress.

    Even EQ Next has mostly fallen off the radar, and since the studio change and new focus, I doubt it'll be what it's being purported to be as well.
    No MMO has ever been successful yet from a Kickstarter. Not many games are either. So.. nothing new? Don't say something completely silly and obvious and use it in an arguement.

    Most kickstarters are scams. I would never pay for one.

    EQNext was never a kickstarter game. Its developers were also going against a lot of what they said in the very beginning. So I am glad it got off the radar. Maybe they can turn it into something like it was suppost to be when it was originally revealed. They still have Jeremy Soul working for the music.
    (0)
    Last edited by Nektulos-Tuor; 09-18-2015 at 12:32 PM.

  3. #3
    Player
    Jonditaru's Avatar
    Join Date
    Oct 2011
    Posts
    35
    Character
    Jondi Taru
    World
    Sargatanas
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Nadirah View Post
    moop
    So, I'm trying to understand your standpoint here. Sure, the argument over vertical vs horizontal progression is definitely something that can be discussed back and forth for days. The fact of the matter here is the game is lacking in content variety. You stated earlier that you detest pretty much everything that this game offers. Specifically talking about repeatable content. That's exactly all that's done in this game and in almost every other game out there. The problem is we see the same repeatable crap from the beginning of 2.0. grind dungeons for tomes until you cap, repeat when uncapped. Go into the raid and hope you clear it all for the week, repeat again the next week.

    We have an expansion with pretty much the same exact things going on, except they have a different face. Alexander is essentially the same as coil, the only difference is that the gear is distributed differently. The floors in this raid actually mirror the mechanics of various turns of coil. The only hope they have now to keep a lot of people is if this new island thing is any different from the same REPEATED content that we've seen 3.0 offer, so far. Voidark won't be any different from Crystal Tower and it will be REPEATED hundreds of times in one week until people get the ONE drop they seek.

    People argue that there's tons of content if you really look. Which is true, but not many people care to do old content that gives them little to nothing. The problem is the only progression here is through tomes or raid. Both accessible to casual as well as hardcore, but there's no middle ground where people have a choice to not have to static a raid and have to feel like they're showing up for work. Maybe people have fun with that, but I'd rather have that feeling with work and not a video game. We need more middle ground and variety with content. That's something Yoshida should have shown us with the RELEASE of Heavensward. Not in a patch several months after the fact. It's obviously a tactic the team made to ensure people kept subscriptions after people are finished with the initial content in the expansion, which was a joke.

    Quote Originally Posted by Tyla_Esmeraude View Post
    Hi, someone previously said about reading this on the forums. I can read japanese at an intermediate level and I can tell you that things like the vertical progression, the ilevel system being restrictive, the lack of freedom that comes with it (like not being able to play more than one job at end game competitively due to the caps), among other things, affecting their enjoyment they get from the game is been discussed on the General Discussion forum.

    They also mention that the game is too solo oriented, as well as once content is been done, there is nothing to keep players interested. No replayability.
    Yet, SE still refuses to address any of it. Back in FFXI they catered so much to the JP community, but now it seems as if they refuse to acknowledge anything being said by people from all regions. To do that would mean they admit failure. Which isn't necessarily true. They just need more things added in the game and stop pushing out new content with gear that replaces older gear, too quickly.
    (6)
    Last edited by Jonditaru; 09-18-2015 at 01:06 PM.